public void GetAllBadges_ShouldReturnAll() { Badges allBadges = new Badges(); BadgesRepo allBadgesRepo = new BadgesRepo(); allBadgesRepo.AddBadgeToDictionary(allBadges); }
public void BadgesArranged() { _repoBadge = new BadgesRepo(); _badges = new Badges(1, "front, back"); _repoBadge.CreateNewBadge(_badges.BadgeID, _badges); }
public void AddABadge() { Console.Clear(); Badge newBadge = new Badge(); Console.WriteLine("Please input the Badge ID for this Badge"); newBadge.BadgeID = int.Parse(Console.ReadLine()); Console.WriteLine("Input a door that this badge needs access to:"); newBadge.DoorNames.Add(Console.ReadLine().ToUpper()); bool anyOtherDoors = true; while (anyOtherDoors) { Console.WriteLine("Are there any other doors that this badge needs access to (y/n):"); if (Console.ReadLine().ToLower() == "n") { anyOtherDoors = false; } else if (Console.ReadLine().ToLower() == "y") { Console.WriteLine("Input a door that this badge needs access to:"); newBadge.DoorNames.Add(Console.ReadLine().ToUpper()); } } BadgesRepo.CreateBadge(newBadge.BadgeID, newBadge); }
public void AddBadgeToDirectory_ShouldAddBadge() { Badges addBadge = new Badges(); BadgesRepo _addBadge = new BadgesRepo(); bool addResult = _addBadge.AddBadgeToDictionary(addBadge); Assert.IsTrue(addResult); }
public void Arrange() { _repo = new BadgesRepo(); _badge = new Badges(3345, new List <string> { "C3", "B7", "D1" }); _repo.AddBadgeToDictionary(_badge); }
public void Initialize() { List <string> listofDoor = new List <string>(); listofDoor.Add("Door 01"); _repo = new BadgesRepo(); badge = new Badge(01, listofDoor); }
public void AddBadgeToCollection_ShouldReturnTrue() { var repo = new BadgesRepo(); var badge = new Badge(); bool wasAdded = repo.AddBadgeToCollection(badge); Assert.IsTrue(wasAdded); }
public void Arrange() { _repo = new BadgesRepo(); _content = new BadgesPOCOs(12345, new List <DoorAccess> { DoorAccess.A3, DoorAccess.A5 }); _repo.AddNewBadge(_content); }
public void AddNewBadge() { BadgesPOCOs content = new BadgesPOCOs(); BadgesRepo repository = new BadgesRepo(); bool addResult = repository.AddNewBadge(content); Assert.IsTrue(addResult); }
public void DoesListContainID_ShouldReturnFalse() { BadgesRepo repo = new BadgesRepo(); Badge badge = new Badge(); bool doesContain = repo.DoesListContainBadgeID(badge); Assert.IsFalse(doesContain); }
public void TestingUpdate() { BadgesRepo badgeRepo = new BadgesRepo(); Badges testBadge = new Badges(1, "C4"); bool changedResult = badgeRepo.UpdateBadge(2, testBadge); Assert.IsTrue(changedResult); }
public void AddToDictionary_ShouldReturnTrue() { Badges badge = new Badges(); BadgesRepo repo = new BadgesRepo(); bool wasAdded = repo.AddBadgeToDictionary(badge); Assert.IsTrue(wasAdded); }
public void Arrange() { List <string> listOfDoors = new List <string>(); _repo = new BadgesRepo(); _badges = new Badges(1, listOfDoors); _repo.AddBadgeToDictionary(_badges); }
public void TestBadge() { _badge = new Badge(2127, new List <string> { "A5", "A7", "A8" }); _badgesRepo = new BadgesRepo(); _badgesRepo.AddBadge(_badge); }
public void DisplayBadgeID() { var repo = new BadgesRepo(); var badge = new Badge(1, new List <string>()); repo.AddBadgeToCollection(badge); int displayID = repo.DisplayBadgeID(1); Assert.IsNotNull(displayID); }
public void GetThisPartyStarted() { _repo = new BadgesRepo(); _badges = new BadgesPoco(1150, new List <string>() { "A1" }); _repo.AddNewBadge(_badges); }
public void DoesListContainID_ShouldReturnTrue() { BadgesRepo repo = new BadgesRepo(); Badge badge = new Badge(); repo.AddBadgeToCollection(badge); bool doesContain = repo.DoesListContainBadgeID(badge); Assert.IsTrue(doesContain); }
public void NewBadge_ShouldReturnTrue() { Badges test = new Badges(); BadgesRepo repo = new BadgesRepo(); bool wasAdded = repo.NewBadge(test); Assert.IsTrue(wasAdded); }
public void AddBadgeAccess_ShouldReturnTrue() { var repo = new BadgesRepo(); var badge = new Badge(1, new List <string>()); repo.AddBadgeToCollection(badge); bool wasAdded = repo.AddBadgeAccess(1, "A1"); Assert.IsTrue(wasAdded); }
public void GetAllBadges_ShouldReturnNotNull() { var repo = new BadgesRepo(); var badge = new Badge(1, new List <string>()); repo.AddBadgeToCollection(badge); Dictionary <int, Badge> getBadges = repo.GetAllBadges(); Assert.IsNotNull(getBadges); }
public void DisplayBadgeAccess() { var repo = new BadgesRepo(); var badge = new Badge(1, new List <string>()); repo.AddBadgeToCollection(badge); repo.AddBadgeAccess(1, "A1"); string displayAccess = repo.DisplayBadgeAccess(1); Assert.IsNotNull(displayAccess); }
public void AccessDoor_ShouldReturnTrue() { Badges test = new Badges(); BadgesRepo repo = new BadgesRepo(); bool wasAdded = repo.AccessDoor(test); Assert.IsTrue(wasAdded); }
public void Arrange() { _repo = new BadgesRepo(); List <string> doors = new List <string> { "A367", "B59", "C423" }; _badge = new Badge(46783, doors); _repo.CreateBadge(_badge.BadgeID, _badge); }
public void Arrange() { List <string> list1 = new List <string>(); // Need to create a lis list1.Add("Room 4"); var badge1 = new Badges(1, list1); _repo = new BadgesRepo(); _repo.AddToAccessList(badge1); }
//View or show public void ShowListWithBadges() { //Arange BadgesRepo badgesRepo = new BadgesRepo(); //Act Dictionary <int, Badge> listFromRepo = badgesRepo.GetAllBadges(); //Assert Assert.IsNotNull(badgesRepo); }
public void CheckAssignedBadgeAccess_ShouldReturnFalse() { var repo = new BadgesRepo(); var badge = new Badge(1, new List <string>()); string doorAccess = "A5"; repo.AddBadgeToCollection(badge); repo.AddBadgeAccess(1, "A1"); bool doesContain = repo.CheckAssignedBadgeAccess(1, doorAccess); Assert.IsFalse(doesContain); }
public void CreateNewBadge_NotNull() { Badges badges = new Badges(); badges.BadgeID = 4; BadgesRepo repo = new BadgesRepo(); repo.CreateNewBadge(_badges.BadgeID, badges); Badges badgesFromDictionary = repo.SearchBadgeID(4); Assert.IsNotNull(badgesFromDictionary); }
public void Arrange() { _repo = new BadgesRepo(); _newBadgeOne = new Badges(322, new List <string> { "A3", "B2", "N8" }); _newBadgeTwo = new Badges(12, new List <string> { "A4", "A3", "B1" }); _repo.AddBadgeToDictionary(_newBadgeOne); _repo.AddBadgeToDictionary(_newBadgeTwo); }
public void AddBadge_AreEqual() { // Arrange Badge badge = new Badge(1); BadgesRepo badgeRepo = new BadgesRepo(); SortedDictionary <int, List <string> > _dictionaryBadge = new SortedDictionary <int, List <string> >(); // Act badgeRepo.AddBadge(badge); int number = badgeRepo.GetAllBadges().Count; // Assert Assert.AreEqual(1, number); }
public void Arrange() { _repo = new BadgesRepo(); List <string> doors1 = new List <string>(); doors1.Add("A1"); doors1.Add("A2"); doors1.Add("A3"); _content = new Badge(5001, doors1); _repo.AddToAccessList(_content); }