//滚轮朝下操作 public void MouseDownScroll(float delta) { //仅当avg开启时有效 if (panels["Avg"].activeSelf) { GameObject backCon = panels["System"].transform.Find("Backlog_Panel").gameObject; //当Backlog打开时 if (backCon.activeSelf) { BacklogUIManager uim = backCon.GetComponent <BacklogUIManager>(); uim.DownScroll(delta, () => { CloseMenu(); }); } else { //否则相当于左键 GameObject clickCon = panels["Avg"].transform.Find("Message_Panel").gameObject; clickCon.GetComponent <Click_Next>().Execute(); } } }