private void Start() { if (instance == null) { instance = this; } myCollider = gameObject.GetComponent <Collider2D>(); }
// Use this for initialization void Start() { bmg = this.transform.parent.gameObject.GetComponent <BackManager>(); // SpriteをPrefabとしてLoad SpriteRenderer renderer = GetComponent <SpriteRenderer>(); bgSpeed = 0.01f; Vector3 bottomRight = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)); // 上下反転させる bottomRight.Scale(new Vector3(1f, -1f, 1f)); width = bottomRight.x; bg_size = renderer.bounds.size; }