// Use this for initialization private void Start() { portals = Resources.LoadAll <Sprite>("Sprites/portals"); anim = GetComponent <Animator>(); batPool = PoolObjectManager.Instance.GetPool("BatPool"); skullPool = PoolObjectManager.Instance.GetPool("SkullPool"); demonPool = PoolObjectManager.Instance.GetPool("DemonPool"); audioSource = GetComponent <AudioSource>(); chargeTimer = baby.GetComponentInChildren <Progress>(); PlaySound(); }