public BT_SecuenceNode <Blackboard> CreateIA(Blackboard blackboard) { BT_SecuenceNode <Blackboard> RootNode = new BT_SecuenceNode <Blackboard>(blackboard); MinerPendingDeliveryConditionalNode pdCondNode = new MinerPendingDeliveryConditionalNode(blackboard); RootNode.AddChild(pdCondNode); BT_SecuenceNode <Blackboard> MiningSeqNode = new BT_SecuenceNode <Blackboard>(blackboard); MinerWalkToRockActionNode walkToRockANode = new MinerWalkToRockActionNode(blackboard); MinerMiningActionNode miningANode = new MinerMiningActionNode(blackboard); MiningSeqNode.AddChild(walkToRockANode); MiningSeqNode.AddChild(miningANode); RootNode.AddChild(MiningSeqNode); MinerWalkToMineCartActionNode walkToMineCartANode = new MinerWalkToMineCartActionNode(blackboard); MinerDepositingActionNode depoANode = new MinerDepositingActionNode(blackboard); RootNode.AddChild(walkToMineCartANode); RootNode.AddChild(depoANode); MinerFinishConditionalNode finishCondNode = new MinerFinishConditionalNode(blackboard); RootNode.AddChild(finishCondNode); return(RootNode); }
void Start() { blackboard = new Blackboard(); blackboard.minerMovement = this; AIBuilder = new MinerBuilderBT(); RootNode = AIBuilder.CreateIA(blackboard); }