Example #1
0
 public ResultPage()
 {
     InitializeComponent();
     this.DataContext = this;
     DTimer           = new DispatcherTimer();
     DTimer.Interval  = new TimeSpan(0, 0, 0, 0, 30);
     DTimer.Tick     += DTimer_Tick;
     BG_Player.Pause();
     BG_PlayerScore.Play();
     DTimer.Start();
     frameScore = frameTime = 0;
     Result();
     TypeGame();
 }
Example #2
0
        private void DTimer_Tick(object sender, EventArgs e)
        {
            try
            {
                if (frameScore >= Global.GameScore)
                {
                    Score_Result = "Score: " + Global.GameScore;
                    frameScore   = Global.GameScore;
                    bScore       = true;
                }
                else
                {
                    frameScore  += 1;
                    Score_Result = "Score: " + frameScore;
                }

                if (frameTime >= Global.GameTime)
                {
                    Time_Result = "Time: " + Global.GameTime;
                    frameTime   = Global.GameTime;
                    bTime       = true;
                }
                else
                {
                    frameTime  += 1;
                    Time_Result = "Time: " + frameTime;
                }

                if (bScore && bTime)
                {
                    BG_PlayerScore.Stop();
                    BG_Player.Play();
                    DTimer.Stop();
                }
            }
            catch { }
        }