Example #1
0
        internal AxModel()
        {
            //Show AxisVM GUI and setup AxisVM to remain opened when COM client finished
            AxApp.CloseOnLastReleased    = ELongBoolean.lbTrue;  //Axis exits when script finishes
            AxApp.AskCloseOnLastReleased = ELongBoolean.lbFalse; //Show close dialog before exit
            AxApp.Visible = ELongBoolean.lbFalse;                //set on lbFalse can improve speed

            //Create new model
            AxModels = AxApp.Models;
            AxModel_ = AxModels.Item[AxModels.New()];

            //create geometry
            AxNodes = AxModel_.Nodes;
            AxLines = AxModel_.Lines;

            //material, section
            code            = ENationalDesignCode.ndcEuroCode; //currently limited to Eurocode
            AxMaterials     = AxModel_.Materials;
            AxCrossSections = AxModel_.CrossSections;

            //support
            AxNodeSupport = AxModel_.NodesSupports;

            //load
            AxLoadCases = AxModel_.LoadCases;
            AxLoads     = AxModel_.Loads;

            //calculation
            AxCalc    = AxModel_.Calculation;
            AxResults = AxModel_.Results;
            AxWindows = AxModel_.Windows;
        }
Example #2
0
        public string StartAx(List <Line> ln)
        {
            AxisVMApplication AxApp    = new AxisVMApplication();
            AxisVMModels      AxModels = new AxisVMModels();
            AxisVMModel       AxModel  = new AxisVMModel();
            AxisVMNodes       AxNodes  = new AxisVMNodes();
            AxisVMLines       AxLines  = new AxisVMLines();
            AxisVMLine        AxLine   = new AxisVMLine();
            ELineGeomType     geomType = new ELineGeomType();
            RLineGeomData     geomData = new RLineGeomData();

            //Show AxisVM GUI and setup AxisVM to remain opened when COM client finished
            AxApp.CloseOnLastReleased    = ELongBoolean.lbFalse; //Axis doesn't exit when script finishes
            AxApp.AskCloseOnLastReleased = ELongBoolean.lbFalse; //Show close dialog before exit
            AxApp.Visible = ELongBoolean.lbFalse;                //set on lbFalse can improve speed

            //Check if COM client is loaded, otherwise wait until loaded
            int          k      = 0;
            ELongBoolean loaded = ELongBoolean.lbFalse;

            while ((k < 30) && (loaded == ELongBoolean.lbFalse))
            {
                k++;
                System.Threading.Thread.Sleep(2 * 1000); //wait for 2 sec, total waiting time is limited to 1 minute
                loaded = ((IAxisVMApplication)AxApp).Loaded;
            }

            //Create new model
            AxModels = AxApp.Models;
            AxModel  = AxModels.Item[1];

            //create nodes
            AxNodes = AxModel.Nodes;

            List <Point3d> pt    = new List <Point3d>();
            Point3d        newPt = new Point3d();

            for (int i = 0; i < ln.Count; i++)
            {
                if (ln[i].Length > 0)
                {
                    newPt = ln[i].From;
                    if (GetPointID(pt, newPt, 0.001) == -1)
                    {
                        pt.Add(newPt);
                    }
                    newPt = ln[i].To;
                    if (GetPointID(pt, newPt, 0.001) == -1)
                    {
                        pt.Add(newPt);
                    }
                }
            }

            for (int i = 0; i < pt.Count; i++)
            {
                AxNodes.Add(pt[i].X, pt[i].Y, pt[i].Z);
            }

            //create lines, elements
            AxLines = AxModel.Lines;
            RPoint3d exc = new RPoint3d {
                x = 0, y = 0, z = 0
            };
            int IDs = -1;
            int IDe = -1;
            int notValidLineCount = 0;

            for (int i = 0; i < ln.Count; i++)
            {
                if (ln[i].Length > 0)
                {
                    IDs = GetPointID(pt, ln[i].From, 0.001);
                    IDe = GetPointID(pt, ln[i].To, 0.001);
                    if ((IDs >= 0) && (IDe >= 0))
                    {
                        AxLines.Add(IDs, IDe, geomType, geomData);
                        AxLine = AxLines.Item[i + 1 - notValidLineCount];
                    }
                    else
                    {
                        return("node list is not complete");
                    }
                }
                else
                {
                    notValidLineCount++;
                }
            }

            AxApp.Visible = ELongBoolean.lbTrue;
            AxApp.BringToFront();

            return("ok");
        }
Example #3
0
        public string StartAx(List <GH_AxMember> mb)
        {
            AxisVMApplication   AxApp           = new AxisVMApplication();
            AxisVMModels        AxModels        = new AxisVMModels();
            AxisVMModel         AxModel         = new AxisVMModel();
            AxisVMMaterials     AxMaterials     = new AxisVMMaterials();
            AxisVMMaterial      AxMaterial      = new AxisVMMaterial();
            ENationalDesignCode code            = new ENationalDesignCode();
            AxisVMCrossSections AxCrossSections = new AxisVMCrossSections();
            AxisVMCrossSection  AxCrossSection  = new AxisVMCrossSection();
            AxisVMNodes         AxNodes         = new AxisVMNodes();
            AxisVMLines         AxLines         = new AxisVMLines();
            AxisVMLine          AxLine          = new AxisVMLine();
            ELineGeomType       geomType        = new ELineGeomType();
            RLineGeomData       geomData        = new RLineGeomData();
            AxisVMMembers       AxisMembers     = new AxisVMMembers();
            AxisVMNodalSupports AxNodalSupports = new AxisVMNodalSupports();
            AxisVMMembers       AxMembers       = new AxisVMMembers();
            AxisVMMember        AxMember        = new AxisVMMember();

            //RRelease AxRelease = new RRelease();

            //Show AxisVM GUI and setup AxisVM to remain opened when COM client finished
            AxApp.CloseOnLastReleased    = ELongBoolean.lbFalse; //Axis doesn't exit when script finishes
            AxApp.AskCloseOnLastReleased = ELongBoolean.lbFalse; //Show close dialog before exit
            AxApp.Visible = ELongBoolean.lbFalse;                //set on lbFalse can improve speed

            //Check if COM client is loaded, otherwise wait until loaded
            int          k      = 0;
            ELongBoolean loaded = ELongBoolean.lbFalse;

            while ((k < 30) && (loaded == ELongBoolean.lbFalse))
            {
                k++;
                System.Threading.Thread.Sleep(2 * 1000); //wait for 2 sec, total waiting time is limited to 1 minute
                loaded = ((IAxisVMApplication)AxApp).Loaded;
            }

            //Create new model
            AxModels = AxApp.Models;
            AxModel  = AxModels.Item[1];

            //Create material
            code        = ENationalDesignCode.ndcEuroCode; //currently limited to Eurocode
            AxMaterials = AxModel.Materials;
            int[]            MatID = new int[mb.Count];    //material ID for each structural member
            List <string>    Mstrs = new List <string>();  // list of material names already loaded
            List <int>       MIDs  = new List <int>();     // list of material IDs already loaded
            StringComparison sc    = StringComparison.CurrentCultureIgnoreCase;

            for (int i = 0; i < mb.Count; i++)
            {
                string Mstr = mb[i].Value.MatType;

                //chcek if this material has already been defined or not
                bool alreadyDefined = false;
                for (int j = 0; j < Mstrs.Count; j++)
                {
                    if (Mstrs[j].Equals(Mstr, sc))
                    {
                        MatID[i] = MIDs[j]; alreadyDefined = true;
                    }
                }

                if (!alreadyDefined)
                {
                    MatID[i] = AxMaterials.AddFromCatalog(code, Mstr);
                    Mstrs.Add(Mstr);
                    MIDs.Add(MatID[i]);
                    AxMaterial = AxMaterials.Item[MatID[i]];
                }
            }

            //Add cross sections
            AxCrossSections = AxModel.CrossSections;
            int[]         SectID = new int[mb.Count];   //section ID for each structural member
            List <string> CSstrs = new List <string>(); // list of sect names already loaded
            List <int>    CSIDs  = new List <int>();    // list of sect IDs already loaded

            for (int i = 0; i < mb.Count; i++)
            {
                string CSstr = mb[i].Value.SectType;

                //chcek if this cross-section has already been defined or not
                bool alreadyDefined = false;
                for (int j = 0; j < CSstrs.Count; j++)
                {
                    if (CSstrs[j].Equals(CSstr, sc))
                    {
                        SectID[i] = CSIDs[j]; alreadyDefined = true;
                    }
                }

                if (!alreadyDefined)
                {
                    SectID[i] = GetCrossSection(CSstr, sc, AxCrossSections); //currently limited to pipe, I, Box
                    CSstrs.Add(CSstr);
                    CSIDs.Add(SectID[i]);
                    AxCrossSection = AxCrossSections.Item[SectID[i]];
                }
            }

            //create nodes
            AxNodes = AxModel.Nodes;

            List <Point3d> pt    = new List <Point3d>();
            Point3d        newPt = new Point3d();

            for (int i = 0; i < mb.Count; i++)
            {
                newPt = mb[i].Value.Ln.From;
                if (GetPointID(pt, newPt, 0.001) == -1)
                {
                    pt.Add(newPt);
                }
                newPt = mb[i].Value.Ln.To;
                if (GetPointID(pt, newPt, 0.001) == -1)
                {
                    pt.Add(newPt);
                }
            }

            for (int i = 0; i < pt.Count; i++)
            {
                AxNodes.Add(pt[i].X, pt[i].Y, pt[i].Z);
            }

            //create lines, elements
            AxLines = AxModel.Lines;
            RPoint3d exc = new RPoint3d {
                x = 0, y = 0, z = 0
            };
            int IDs = -1;
            int IDe = -1;
            int notValidLineCount = 0; //... ezt meg kell ugy csinalni, mint a ExportLine-nal?

            for (int i = 0; i < mb.Count; i++)
            {
                IDs = GetPointID(pt, mb[i].Value.Ln.From, 0.001);
                IDe = GetPointID(pt, mb[i].Value.Ln.To, 0.001);
                if ((IDs >= 0) && (IDe >= 0))
                {
                    AxLines.Add(IDs, IDe, geomType, geomData);
                    AxLine = AxLines.Item[i + 1];
                    string Tstr = mb[i].Value.ElementType;
                    if (Tstr.Equals("truss"))
                    {
                        AxLine.DefineAsTruss(MatID[i], SectID[i], ELineNonLinearity.lnlTensionAndCompression, 0);
                    }
                    else if (Tstr.Equals("beam"))
                    {
                        AxLine.DefineAsBeam(MatID[i], SectID[i], SectID[i], exc, exc);
                    }
                    else if (Tstr.Equals("rib"))
                    {
                        AxLine.DefineAsRib(MatID[i], SectID[i], SectID[i], exc, exc);
                    }
                    ;
                }
                else
                {
                    return("node list is not complete");
                }
            }

            //set the specified releases - assume rigid connections
            //AxMember = AxMembers.Item[0];
            //AxRelease.ReleaseType = EReleaseType.rtRigid;
            //RReleases AxReleases = new RReleases
            //{
            //    x = AxRelease,
            //    y = AxRelease,
            //    z = AxRelease,
            //    xx = AxRelease,
            //    yy = AxRelease,
            //    zz = AxRelease
            //};
            //AxMember.SetStartReleases(AxReleases);
            //AxMember.SetEndReleases(AxReleases);

            //set supports
            //RNonLinearity NonLinearity = new RNonLinearity
            //{
            //    x = ELineNonLinearity.lnlTensionAndCompression,
            //    y = ELineNonLinearity.lnlTensionAndCompression,
            //    z = ELineNonLinearity.lnlTensionAndCompression,
            //    xx = ELineNonLinearity.lnlTensionAndCompression,
            //    yy = ELineNonLinearity.lnlTensionAndCompression,
            //    zz = ELineNonLinearity.lnlTensionAndCompression
            //};
            //RResistances Resistances = new RResistances
            //{
            //    x = 0,
            //    y = 0,
            //    z = 0,
            //    xx = 0,
            //    yy = 0,
            //    zz = 0
            //};
            //RStiffnesses Stiffness = new RStiffnesses
            //{
            //    x = 1e10,
            //    y = 1e10,
            //    z = 1e10,
            //    xx = 1e10,
            //    yy = 1e10,
            //    zz = 1e10
            //};
            //AxNodalSupports.AddNodalBeamRelative(Stiffness, NonLinearity, Resistances, 1, 1);

            AxApp.Visible = ELongBoolean.lbTrue;
            AxApp.BringToFront();

            return("ok");
        }