private void Start()
    {
        connectToServer();

        _avatarAreaManager = FindObjectOfType <AvatarAreaManager>();
        _avatarAreaManager.OnAvatarAreaClicked += onAvatarAreaClicked;

        _panelWrapper = FindObjectOfType <PanelWrapper>();
        _panelWrapper.OnChatTextEntered += onChatTextEntered;
    }
Example #2
0
    private void Start()
    {
        ConnectToServer();

        //register for the important events
        avatarAreaManager = FindObjectOfType <AvatarAreaManager>();
        avatarAreaManager.OnAvatarAreaClicked += OnAvatarAreaClicked;

        panelWrapper = FindObjectOfType <PanelWrapper>();
        panelWrapper.OnChatTextEntered += OnChatTextEntered;

        foreach (var keyValuePair in SerializationHelper.methods)
        {
            Debug.Log($"Method: {keyValuePair.Value.Serializer.GetType()} => Id: {keyValuePair.Key} , Name: {keyValuePair.Value.SerializedType.AssemblyQualifiedName}");
        }
    }
Example #3
0
    private void Start()
    {
        Console.SetOut(new DebugLogWriter());
        SimpleMessage.messageHandler    += ShowMessage;
        Registration.onRegistration     += OnRegistration;
        UserList.onUserListReceived     += SpawnAvatars;
        UpdateData.onClientDataUpdate   += OnClientDataUpdate;
        Disconnection.onOtherDisconnect += OnOtherDisconnect;
        connectToServer();

        _avatarAreaManager = FindObjectOfType <AvatarAreaManager>();
        _avatarAreaManager.OnAvatarAreaClicked += OnAvatarAreaClicked;

        _panelWrapper = FindObjectOfType <PanelWrapper>();
        _panelWrapper.OnChatTextEntered += OnChatTextEntered;
        _panelWrapper.gameObject.SetActive(false);
    }
 private void Start()
 {
     _avatarAreaManager = FindObjectOfType <AvatarAreaManager>();
     _avatarAreaManager.OnAvatarAreaClicked += MoveRandomAvatarToPosition;
 }