public AddTargetAuraStateHandler(AuraStateMask mask)
 {
     Mask = mask;
 }
		public AddTargetAuraStateHandler(AuraStateMask mask)
		{
			Mask = mask;
		}
		public static bool HasAnyFlag(this AuraStateMask mask, AuraStateMask mask2)
		{
			return (mask & mask2) != 0;
		}
Example #4
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 public static bool HasAnyFlag(this AuraStateMask mask, AuraStateMask mask2)
 {
     return((mask & mask2) != AuraStateMask.None);
 }
Example #5
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 public static bool HasAnyFlag(this AuraStateMask mask, AuraState state)
 {
     return((mask & (AuraStateMask)(1 << (int)(state - 1U &
                                               (AuraState.RejuvenationOrRegrowth | AuraState.DeadlyPoison)))
             ) != AuraStateMask.None);
 }
Example #6
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 public static bool HasAnyFlag(this AuraStateMask mask, AuraState state)
 {
     return((mask & (AuraStateMask)(1 << ((int)state - 1))) != 0);
 }