private void AddUniqueAura(Aura newAura)
 {
     newAura.ApplyAura(gameObject);
     _uniqueAuras.Add(newAura.UniqueType, newAura);
 }
 private void AddNonUniqueAura(Aura newAura)
 {
     newAura.ApplyAura(gameObject);
     _nonUniqueAuras.Add(newAura);
 }