private static void SetResolutionToCameras(Vector3Int resolution)
        {
            AuraCamera[] auraCameras = Aura.AddAuraToCameras();

            for (int i = 0; i < auraCameras.Length; ++i)
            {
                auraCameras[i].frustumSettings.QualitySettings.SetFrustumGridResolution(resolution);
            }
        }
        private static void SetDefaultCamerasQuality()
        {
            AuraCamera[] auraCameras = Aura.AddAuraToCameras();

            for (int i = 0; i < auraCameras.Length; ++i)
            {
                auraCameras[i].frustumSettings.QualitySettings.occlusionCullingAccuracy = OcclusionCullingAccuracy.Highest; // Because of the trees' leaves
            }

            GX_Quality_SetHighQuality();
        }