private void OnCollisionEnter2D(Collision2D other)

    {
        if (other.gameObject.tag == "life")
        {
            life = life + 1;
        }

        if (other.gameObject.tag == "killbox")
        {
            thegamemanager.EndGame();

            speedIncreaseMilestone = speedIncreaseMilestoneStore;
            speedMilestoneCounte   = speedmilestonecountstore;
            movespeed         = movespeedstore;
            tempMoveSpeedDown = tempMoveSpeedDownstore;
            tempMoveSpeedUp   = tempMoveSpeedUpstore;
            life = 3f;

            sound.DeathSound();
        }


        if (other.gameObject.tag == "enemy")
        {
            other.gameObject.SetActive(false);

            GetPlayerHit();
        }
    }
    private void OnCollisionEnter2D(Collision2D other)

    {
        if (other.gameObject.tag == "life")
        {
            life = life + 1;
        }

        if (other.gameObject.tag == "killbox")
        {
            thegamemanager.Restartgame(); // meghívja a metódust

            speedIncreaseMilestone = speedIncreaseMilestoneStore;
            speedMilestoneCounte   = speedmilestonecountstore;
            movespeed         = movespeedstore;
            tempMoveSpeedDown = tempMoveSpeedDownstore;
            tempMoveSpeedUp   = tempMoveSpeedUpstore;
            life = 3f;

            sound.DeathSound();
        }


        if (other.gameObject.tag == "enemy")     // ha összeér a killbox-al jelölt objectumhoz(catcher)
        {
            other.gameObject.SetActive(false);

            GetPlayerHit();

            /*  if (life == 0)
             * {
             *    {
             *
             *
             *
             *        thegamemanager.Restartgame(); // meghívja a metódust
             *
             *        speedIncreaseMilestone = speedIncreaseMilestoneStore;
             *        speedMilestoneCounte = speedmilestonecountstore;
             *        movespeed = movespeedstore;
             *        tempMoveSpeedDown = tempMoveSpeedDownstore;
             *        tempMoveSpeedUp = tempMoveSpeedUpstore;
             *
             *
             *        life = 3f;
             *        sound.DeathSound();
             *
             *    }
             * }
             */
        }
    }