private void Start() { Initialize(); gameManagerMaster.OnGameOver += DisableMenu; Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
void Start() { shoot = FindObjectOfType <Shoot_bullet>(); sound = FindObjectOfType <Audio_manager>(); life = 1; }
// Use this for initialization void Start() { sound = FindObjectOfType <Audio_manager>(); //sound.whatmuisic = "pauseMusic"; // sound.music = true; }
// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("Player"); fox_agent = transform.GetComponent <NavMeshAgent>(); anim = transform.GetComponent <Animator>(); anim.SetBool("Moving", false); Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
// Use this for initialization void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); //sound.whatmuisic = "deathMusic"; }
void Start() { highscore = new List <Scores>(); scoresave = FindObjectOfType <Score_save>(); sound = FindObjectOfType <Audio_manager>(); sound.LBMusic(); }
// Use this for initialization. void Start() { my_piece_manager = GameObject.Find("PiecesManagerObj").GetComponent <pieceManager>(); this.load_bar = this.transform.GetChild(0).gameObject; this.load_bar.SetActive(false); this.is_activated = false; this.meshR = this.GetComponentInChildren <MeshRenderer> (); this.AudioM = GameObject.FindGameObjectWithTag("Audio").GetComponent <Audio_manager> (); this.iMan = GameObject.FindGameObjectWithTag("History").GetComponent <Image_manager> (); }
// Use this for initialization void Start() { //EventSystem._instance._buttonClick += ButtonClicked; highscore = new List <Scores>(); scoresave = FindObjectOfType <Score_save>(); sound = FindObjectOfType <Audio_manager>(); sound.LBMusic(); }
// Use this for initialization void Start() { platformstartpoint = platgen.position; //beállítjuk a kezdőértékeket platformstartpoint = theplayer.transform.position; thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); scroll = FindObjectOfType <Scrolling_Background>(); }
private void Start() { itemDetector = GetComponent <Player_DetectItem>(); inventory = GetComponent <Player_Inventory>(); equipment = GetComponent <Player_EquipmentManager>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); playerAnimation = GetComponent <Player_Animation>(); isSwinging = false; collider = null; Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
// Use this for initialization void Start() { shoot = FindObjectOfType <Shoot_bullet>(); sound = FindObjectOfType <Audio_manager>(); // Invoke("ActivateShooting", Random.Range(shotTimeMin, shotTimeMax)); life = 1; //shoot.EnemyFire(); }
void Start() { platformstartpoint = platgen.position; platformstartpoint = theplayer.transform.position; thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); scroll = FindObjectOfType <Scrolling_Background>(); values = FindObjectOfType <Option_values>(); platformgen = FindObjectOfType <Platform_gen>(); }
// Use this for initialization //amit az elején akarok, mert csak egyszer csinálja meg void Start() { myridgedbody = GetComponent <Rigidbody2D>(); // hozzáfér a player adatához // mycollider = GetComponent<Collider2D>(); // a playerhez kapcsolt collidet használja myanimator = GetComponent <Animator>(); //animátor componensek jumptimecounter = jumptime; speedMilestoneCounte = speedIncreaseMilestone; speedIncreaseMilestoneStore = speedIncreaseMilestone; movespeedstore = movespeed; speedmilestonecountstore = speedMilestoneCounte; tempMoveSpeedUp = movespeed * speedup; tempMoveSpeedDown = movespeed * speeddown; tempMoveSpeedDownstore = tempMoveSpeedDown; tempMoveSpeedUpstore = tempMoveSpeedUp; pause = FindObjectOfType <Pause_menu>(); sound = FindObjectOfType <Audio_manager>(); shoot = FindObjectOfType <Shoot_bullet>(); life = 3f; lifetext.text = "Life: " + Mathf.Round(life); sound.MainTheme(); }
void Start() { myridgedbody = GetComponent <Rigidbody2D>(); myanimator = GetComponent <Animator>(); jumptimecounter = jumptime; speedMilestoneCounte = speedIncreaseMilestone; speedIncreaseMilestoneStore = speedIncreaseMilestone; movespeedstore = movespeed; speedmilestonecountstore = speedMilestoneCounte; tempMoveSpeedUp = movespeed * speedup; tempMoveSpeedDown = movespeed * speeddown; tempMoveSpeedDownstore = tempMoveSpeedDown; tempMoveSpeedUpstore = tempMoveSpeedUp; pause = FindObjectOfType <Pause_menu>(); sound = FindObjectOfType <Audio_manager>(); shoot = FindObjectOfType <Shoot_bullet>(); life = 3f; lifetext.text = "Life: " + Mathf.Round(life); sound.MainMusic(); }
/* public static Option_menu instance = null; // más scenek is használhatják * private static Option_menu p_instance; * * public static Option_menu _instance * { * get * { * if (p_instance == null) * { * p_instance = new GameObject("Option_menu").AddComponent<Option_menu>(); * } * else if (p_instance == true) * { * //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager. * Destroy(p_instance); * } * //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene. * DontDestroyOnLoad(p_instance); * * * * return p_instance; * } * } */ /* private static Option_menu o_instance; * * * * public static Option_menu _instance * { * get * { * if (o_instance == null) * { * o_instance = new GameObject("Option_menu").AddComponent<Option_menu>(); * } * return o_instance; * } * } */ void Awake() { sound = FindObjectOfType <Audio_manager>(); // platforms = FindObjectOfType<Platform_gen>(); /* if (o_instance == null) * { * o_instance = this; * } * else if (o_instance != this) * Destroy(gameObject); * * DontDestroyOnLoad(gameObject); * */ /* coinslider.value = cointhreshold; * spikeslider.value = spikethreshold; * powerupslider.value = powerupthreshold; * enemyslider.value = enemythreshold; */ }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(instance); foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = s.loop; } }
public void Awake() { this.audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <Audio_manager> (); }
// Use this for initialization void Start() { thepowerupmanager = FindObjectOfType <Powerup_manager>(); sound = FindObjectOfType <Audio_manager>(); }
void Start() { sound = FindObjectOfType <Audio_manager>(); }
void Start() { Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); }
private void Awake() { _instance = this; isMute = PlayerPrefs.GetInt("mute", 0) == 0 ? false : true; Do_mute(); }
void Awake() { sound = FindObjectOfType <Audio_manager>(); }
// Use this for initialization void Start() { am = FindObjectOfType <Audio_manager>(); cam = FindObjectOfType <Follower>(); fd = FindObjectOfType <fade_to_black>(); }
void Start() { thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); }