private void Start()
 {
     Initialize();
     gameManagerMaster.OnGameOver += DisableMenu;
     Audio_manager = GameObject.FindWithTag("Audio");
     audio_manager = Audio_manager.transform.GetComponent <Audio_manager>();
 }
Example #2
0
    void Start()
    {
        shoot = FindObjectOfType <Shoot_bullet>();

        sound = FindObjectOfType <Audio_manager>();

        life = 1;
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        sound = FindObjectOfType <Audio_manager>();


        //sound.whatmuisic = "pauseMusic";
        // sound.music = true;
    }
 // Start is called before the first frame update
 void Start()
 {
     player    = GameObject.FindWithTag("Player");
     fox_agent = transform.GetComponent <NavMeshAgent>();
     anim      = transform.GetComponent <Animator>();
     anim.SetBool("Moving", false);
     Audio_manager = GameObject.FindWithTag("Audio");
     audio_manager = Audio_manager.transform.GetComponent <Audio_manager>();
 }
Example #5
0
    // Use this for initialization
    void Start()
    {
        sound     = FindObjectOfType <Audio_manager>();
        scoresave = FindObjectOfType <Score_save>();
        score     = FindObjectOfType <Score_manager>();


        //sound.whatmuisic = "deathMusic";
    }
    void Start()
    {
        highscore = new List <Scores>();
        scoresave = FindObjectOfType <Score_save>();
        sound     = FindObjectOfType <Audio_manager>();


        sound.LBMusic();
    }
Example #7
0
 // Use this for initialization.
 void Start()
 {
     my_piece_manager = GameObject.Find("PiecesManagerObj").GetComponent <pieceManager>();
     this.load_bar    = this.transform.GetChild(0).gameObject;
     this.load_bar.SetActive(false);
     this.is_activated = false;
     this.meshR        = this.GetComponentInChildren <MeshRenderer> ();
     this.AudioM       = GameObject.FindGameObjectWithTag("Audio").GetComponent <Audio_manager> ();
     this.iMan         = GameObject.FindGameObjectWithTag("History").GetComponent <Image_manager> ();
 }
Example #8
0
    // Use this for initialization
    void Start()
    {
        //EventSystem._instance._buttonClick += ButtonClicked;

        highscore = new List <Scores>();
        scoresave = FindObjectOfType <Score_save>();
        sound     = FindObjectOfType <Audio_manager>();


        sound.LBMusic();
    }
Example #9
0
    // Use this for initialization
    void Start()
    {
        platformstartpoint = platgen.position;  //beállítjuk a kezdőértékeket
        platformstartpoint = theplayer.transform.position;

        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();

        scroll = FindObjectOfType <Scrolling_Background>();
    }
 private void Start()
 {
     itemDetector      = GetComponent <Player_DetectItem>();
     inventory         = GetComponent <Player_Inventory>();
     equipment         = GetComponent <Player_EquipmentManager>();
     gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>();
     playerAnimation   = GetComponent <Player_Animation>();
     isSwinging        = false;
     collider          = null;
     Audio_manager     = GameObject.FindWithTag("Audio");
     audio_manager     = Audio_manager.transform.GetComponent <Audio_manager>();
 }
Example #11
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Example #12
0
    // Use this for initialization
    void Start()
    {
        shoot = FindObjectOfType <Shoot_bullet>();

        sound = FindObjectOfType <Audio_manager>();

        // Invoke("ActivateShooting", Random.Range(shotTimeMin, shotTimeMax));

        life = 1;

        //shoot.EnemyFire();
    }
Example #13
0
    void Start()
    {
        platformstartpoint = platgen.position;
        platformstartpoint = theplayer.transform.position;

        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();

        scroll = FindObjectOfType <Scrolling_Background>();

        values = FindObjectOfType <Option_values>();

        platformgen = FindObjectOfType <Platform_gen>();
    }
Example #14
0
    // Use this for initialization
    //amit az elején akarok, mert csak egyszer csinálja meg
    void Start()
    {
        myridgedbody = GetComponent <Rigidbody2D>(); // hozzáfér a player adatához

        // mycollider = GetComponent<Collider2D>(); // a playerhez kapcsolt collidet használja

        myanimator = GetComponent <Animator>(); //animátor componensek

        jumptimecounter = jumptime;

        speedMilestoneCounte        = speedIncreaseMilestone;
        speedIncreaseMilestoneStore = speedIncreaseMilestone;

        movespeedstore = movespeed;

        speedmilestonecountstore = speedMilestoneCounte;



        tempMoveSpeedUp = movespeed * speedup;

        tempMoveSpeedDown = movespeed * speeddown;

        tempMoveSpeedDownstore = tempMoveSpeedDown;
        tempMoveSpeedUpstore   = tempMoveSpeedUp;


        pause = FindObjectOfType <Pause_menu>();


        sound = FindObjectOfType <Audio_manager>();

        shoot = FindObjectOfType <Shoot_bullet>();

        life = 3f;

        lifetext.text = "Life: " + Mathf.Round(life);



        sound.MainTheme();
    }
Example #15
0
    void Start()
    {
        myridgedbody = GetComponent <Rigidbody2D>();

        myanimator = GetComponent <Animator>();

        jumptimecounter = jumptime;

        speedMilestoneCounte        = speedIncreaseMilestone;
        speedIncreaseMilestoneStore = speedIncreaseMilestone;

        movespeedstore = movespeed;

        speedmilestonecountstore = speedMilestoneCounte;



        tempMoveSpeedUp = movespeed * speedup;

        tempMoveSpeedDown = movespeed * speeddown;

        tempMoveSpeedDownstore = tempMoveSpeedDown;
        tempMoveSpeedUpstore   = tempMoveSpeedUp;


        pause = FindObjectOfType <Pause_menu>();


        sound = FindObjectOfType <Audio_manager>();

        shoot = FindObjectOfType <Shoot_bullet>();

        life = 3f;

        lifetext.text = "Life: " + Mathf.Round(life);



        sound.MainMusic();
    }
Example #16
0
    /* public static Option_menu instance = null; // más scenek is használhatják
     * private static Option_menu p_instance;
     *
     * public static Option_menu _instance
     * {
     *   get
     *   {
     *       if (p_instance == null)
     *       {
     *           p_instance = new GameObject("Option_menu").AddComponent<Option_menu>();
     *       }
     *       else if (p_instance == true)
     *       {
     *           //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager.
     *           Destroy(p_instance);
     *       }
     *       //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene.
     *       DontDestroyOnLoad(p_instance);
     *
     *
     *
     *       return p_instance;
     *   }
     * }
     */

    /* private static Option_menu o_instance;
     *
     *
     *
     * public static Option_menu _instance
     * {
     *   get
     *   {
     *       if (o_instance == null)
     *       {
     *           o_instance = new GameObject("Option_menu").AddComponent<Option_menu>();
     *       }
     *       return o_instance;
     *   }
     * }
     */

    void Awake()
    {
        sound = FindObjectOfType <Audio_manager>();

        //    platforms = FindObjectOfType<Platform_gen>();


        /*     if (o_instance == null)
         *   {
         *       o_instance = this;
         *   }
         *   else if (o_instance != this)
         *       Destroy(gameObject);
         *
         *   DontDestroyOnLoad(gameObject);
         *
         */

        /* coinslider.value = cointhreshold;
         * spikeslider.value = spikethreshold;
         * powerupslider.value = powerupthreshold;
         * enemyslider.value = enemythreshold;
         */
    }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(instance);

        foreach (Sound s in sounds)
        {
            s.source      = gameObject.AddComponent <AudioSource>();
            s.source.clip = s.clip;

            s.source.volume = s.volume;
            s.source.pitch  = s.pitch;
            s.source.loop   = s.loop;
        }
    }
Example #18
0
 public void Awake()
 {
     this.audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <Audio_manager> ();
 }
Example #19
0
 // Use this for initialization
 void Start()
 {
     thepowerupmanager = FindObjectOfType <Powerup_manager>();
     sound             = FindObjectOfType <Audio_manager>();
 }
Example #20
0
 void Start()
 {
     sound = FindObjectOfType <Audio_manager>();
 }
Example #21
0
 void Start()
 {
     Audio_manager = GameObject.FindWithTag("Audio");
     audio_manager = Audio_manager.transform.GetComponent <Audio_manager>();
 }
Example #22
0
 void Start()
 {
     sound     = FindObjectOfType <Audio_manager>();
     scoresave = FindObjectOfType <Score_save>();
     score     = FindObjectOfType <Score_manager>();
 }
 private void Awake()
 {
     _instance = this;
     isMute    = PlayerPrefs.GetInt("mute", 0) == 0 ? false : true;
     Do_mute();
 }
Example #24
0
 void Awake()
 {
     sound = FindObjectOfType <Audio_manager>();
 }
Example #25
0
 // Use this for initialization
 void Start()
 {
     am  = FindObjectOfType <Audio_manager>();
     cam = FindObjectOfType <Follower>();
     fd  = FindObjectOfType <fade_to_black>();
 }
Example #26
0
    void Start()
    {
        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();
    }