public void Descend() { audioSystem.Kill("boss"); // string must be "player" or "boss" scoreSystem.AddScore(Random.Range(0, 1000)); // add X amount to the score DisableEnabled(); Invoke("MoveCorpse", 2f); }
public void Ascend() { Invoke("MoveCorpse", 2f); DisableEnabled(); //gameObject.tag = "Untagged"; deathScreen.SetActive(true); audioSystem.Kill("player"); // string must be "player" or "boss" }