//----------------------------------------------------------------------------- // Content //----------------------------------------------------------------------------- // LoadContent will be called once per game and is the place to load // all of your content. protected override void LoadContent() { isContentLoaded = false; try { Console.WriteLine("Begin Load Content"); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); AudioSystem.Initialize(); Resources.Initialize(Content, GraphicsDevice); game.LoadContent(Content, this); base.LoadContent(); Console.WriteLine("End Load Content"); isContentLoaded = true; } catch (LoadContentException e) { //Console.WriteLine("LOAD CONTENT EXCEPTION: " + e.Message); e.PrintMessage(); } }
private void Start() { //- entry point! slotMachine.onEstablished += Launch; slotMachine.Initialize(); audioSystem.Initialize(); StartLoadingSymbols(); }