// Use this for initialization void Start() { audioSource = AudioSource.FindObjectOfType <AudioSource>(); startButton.onClick.AddListener(startgame); helpButton.onClick.AddListener(loadhelp); creditsButton.onClick.AddListener(credits); quitButton.onClick.AddListener(totalquit); }
public void Awake() { GameObject.Find("SoundSwitch").GetComponent <Image>().enabled = AudioListener.volume == 0 ? false : true; keyPressed = AudioListener.volume == 0 ? true : false; music = GameObject.FindObjectOfType <MainMenuMusic>(); music.source = AudioSource.FindObjectOfType <AudioSource>(); music.source.enabled = true; music.Play(); }
// Use this for initialization void Start() { a_Sound = AudioSource.FindObjectOfType <AudioSource>(); b_Sound.onClick.AddListener(OnClick); s_Sound.onValueChanged.AddListener(delegate { ChangeSlider(); }); }