private void Update() { if (raycastAimPlaneTransform != null) { raycastAimPlaneTransform.position = transform.position + initialRaycastAimPlanePosOffset; } if (!waitingForFallToGroundCheck) { CheckForGround(); } else { if (rb.velocity.y < 0.0f) { waitingForFallToGroundCheck = false; isJumping = false; } } if (isGrounded) { if (!rollingAudioSource.FadeOutIsActive()) { float volumeInterpValue = Mathf.Clamp( rb.velocity.magnitude / maxSpeedForRollVolume, 0.0f, 1.0f); rollingAudioSource.volume = Mathf.Lerp(0.0f, 0.3f, volumeInterpValue); if (!rollingAudioSource.isPlaying) { rollingAudioSource.Play(); } } } else { if (rollingAudioSource.isPlaying && !rollingAudioSource.FadeOutIsActive()) { rollingAudioSource.FadeOut(); } } /*if (inputIsEnabled) { * if (isGrounded) { * if (Input.GetButtonDown("Jump")) { * GeneralAudioPool.Instance.PlaySound(jumpAudioClip, 0.25f, Random.Range(0.9f, 1.1f)); * * rb.AddForce(Vector3.up * initialJumpLaunchForce, ForceMode.Impulse); * waitingForFallToGroundCheck = true; * isGrounded = false; * * jumpActiveTimer = 0.0f; * isJumping = true; * } * } * if (Input.GetButtonUp("Jump")) { * isJumping = false; * } * }*/ if (transform.position.y < yPosResetCutoff) { transform.position = initialPos; rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; } if (Application.isEditor && !sceneIsLoading && Input.GetKeyDown(KeyCode.BackQuote)) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); sceneIsLoading = true; } }