void Start()
    {
        AP = FindObjectOfType <AudioPier>();

        for (int i = 0; i < 512; i++)
        {
            GameObject InstanceSampleCube = (GameObject)Instantiate(samplecubeprefab);
            InstanceSampleCube.transform.position = this.transform.position;
            InstanceSampleCube.transform.parent   = this.transform;
            InstanceSampleCube.name = "SampleCube" + i;

            this.transform.eulerAngles            = new Vector3(0, -0.703125f * i, 0);
            InstanceSampleCube.transform.position = Vector3.forward * 100;
            sampleCube[i] = InstanceSampleCube;
        }
    }
 void Start()
 {
     AP = FindObjectOfType <AudioPier>();
 }