void Start() { AP = FindObjectOfType <AudioPier>(); for (int i = 0; i < 512; i++) { GameObject InstanceSampleCube = (GameObject)Instantiate(samplecubeprefab); InstanceSampleCube.transform.position = this.transform.position; InstanceSampleCube.transform.parent = this.transform; InstanceSampleCube.name = "SampleCube" + i; this.transform.eulerAngles = new Vector3(0, -0.703125f * i, 0); InstanceSampleCube.transform.position = Vector3.forward * 100; sampleCube[i] = InstanceSampleCube; } }
void Start() { AP = FindObjectOfType <AudioPier>(); }