Example #1
0
    public void initAll()
    {
        if (!Initialized)
        {
            Stopwatch sw = new Stopwatch(); //benchmarking terrible loading times
            sw.Start();
            ScriptRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Script registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            SpriteRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Sprite registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            AudioClipRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Audio clip registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            SpriteFontRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Sprite font registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();
        }
        LateUpdater.init(); // must be last; lateupdater's initialization is for classes that depend on the above registries
        MusicManager.src = Camera.main.GetComponent <AudioSource>();
    }
Example #2
0
    public static void InitAll()
    {
        if (!Initialized && (!GlobalControls.isInFight || GlobalControls.lastSceneUnitale))
        {
            //UnitaleUtil.createFile();
            if (GlobalControls.lastSceneUnitale)
            {
                GlobalControls.lastSceneUnitale = false;
            }
            Stopwatch sw = new Stopwatch(); //benchmarking terrible loading times
            sw.Start();
            ScriptRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Script registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            SpriteRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Sprite registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            AudioClipRegistry.init();
            sw.Stop();
            UnityEngine.Debug.Log("Audio clip registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();

            sw.Start();
            SpriteFontRegistry.Init();
            sw.Stop();
            UnityEngine.Debug.Log("Sprite font registry loading time: " + sw.ElapsedMilliseconds + "ms");
            sw.Reset();
        }
        else
        {
            Initialized = true;
        }
        LateUpdater.Init(); // must be last; lateupdater's initialization is for classes that depend on the above registries
        MusicManager.src = Camera.main.GetComponent <AudioSource>();
        SendLoaded();
        //CurrENCOUNTER = ENCOUNTER;
        //CurrMODFOLDER = MODFOLDER;
    }