void OnTriggerExit2D(Collider2D col) { Monster monster = col.GetComponent <Monster>(); if (monster != null) { AttackedMonsterList.Remove(monster); } }
void OnTriggerEnter2D(Collider2D col) { Monster monster = col.GetComponent <Monster>(); if (monster != null && AttackedMonsterList.Count == 0) { AttackedMonsterList.Add(monster); } }