Example #1
0
    private IEnumerator timeForAction()
    {
        if (actionStarted)
        {
            yield break;
        }
        actionStarted = true;
        //animate the enemy to attack hero
        Vector3 heroPos = hero.transform.position;

        while (moveTowardsEnemy(heroPos))
        {
            yield return(null);
        }
        //wait
        yield return(new WaitForSeconds(.5f));

        //do damage
        myAction.doAttack(battle.heroes[0]);
        //animate to start position
        Vector3 firstPos = startPos;

        while (moveTowardsStart(firstPos))
        {
            yield return(null);
        }
        //remove from list in battlestatemachine
        battle.list.RemoveAt(0);
        //reset battlestatemachine to wait
        battle.battleState = BattleStateMachine.performAction.WAIT;
        //end it
        actionStarted = false;
        cur_cooldown  = 0f;
        currentState  = TurnState.PROCESSING;
    }
Example #2
0
 public void Input1() //attackButton
 {
     heroChoice.Attacker          = heroesToManage[0].name;
     heroChoice.attacksGameObject = heroesToManage[0];
     heroChoice.Type = "Hero";
     //ActionList.SetActive(false);
     gameManager.GetComponent <GameStates>().List.SetActive(false);
     heroChoice.attackersTarget = enemies[0];
     myAction.doAttack(enemies[0]);
     heroInput = heroGUI.DONE;
 }