void OnMouseDown() { if (manager.turn == 1) { manager.turn = 2; mainCamera.SetActive(false); secondaryCamera.SetActive(true); golds.addGoldToP2(3); } else if (manager.turn == 2) { manager.turn = 1; mainCamera.SetActive(true); secondaryCamera.SetActive(false); golds.addGoldToP1(3); } manager.totalTurn++; attack.ResetTiles(); fill.Draw(); }