public void Read(AssetReader reader) { AvatarSkeleton.Read(reader); AvatarSkeletonPose.Read(reader); if (IsReadDefaultPose(reader.Version)) { DefaultPose.Read(reader); m_skeletonNameIDArray = reader.ReadUInt32Array(); } Human.Read(reader); m_humanSkeletonIndexArray = reader.ReadInt32Array(); if (IsReadHumanSkeletonReverseIndexArray(reader.Version)) { m_humanSkeletonReverseIndexArray = reader.ReadInt32Array(); } RootMotionBoneIndex = reader.ReadInt32(); RootMotionBoneX.Read(reader); if (IsReadRootMotionSkeleton(reader.Version)) { RootMotionSkeleton.Read(reader); RootMotionSkeletonPose.Read(reader); m_rootMotionSkeletonIndexArray = reader.ReadInt32Array(); } }
public override void Read(AssetReader reader) { base.Read(reader); m_navMeshTiles = reader.ReadArray <NavMeshTileData>(); if (IsReadNavMeshParams(reader.Version)) { NavMeshParams.Read(reader); } else { NavMeshBuildSettings.Read(reader); } m_heightmaps = reader.ReadArray <HeightmapData>(); m_heightMeshes = reader.ReadArray <HeightMeshData>(); m_offMeshLinks = reader.ReadArray <AutoOffMeshLinkData>(); if (IsReadSourceBounds(reader.Version)) { SourceBounds.Read(reader); Rotation.Read(reader); Position.Read(reader); AgentTypeID = reader.ReadInt32(); } }
public void Read(AssetReader reader) { BlobIndex = reader.ReadUInt32(); Channels.Read(reader); GlobalKeywordIndices = reader.ReadUInt16Array(); if (IsAlignKeywordIndices(reader.Version)) { reader.AlignStream(); } if (HasLocalKeywordIndices(reader.Version)) { LocalKeywordIndices = reader.ReadUInt16Array(); reader.AlignStream(); } ShaderHardwareTier = reader.ReadByte(); GpuProgramType = (ShaderGpuProgramType)reader.ReadByte(); reader.AlignStream(); VectorParams = reader.ReadAssetArray <VectorParameter>(); MatrixParams = reader.ReadAssetArray <MatrixParameter>(); TextureParams = reader.ReadAssetArray <TextureParameter>(); BufferParams = reader.ReadAssetArray <BufferBinding>(); ConstantBuffers = reader.ReadAssetArray <ConstantBuffer>(); ConstantBufferBindings = reader.ReadAssetArray <BufferBinding>(); UAVParams = reader.ReadAssetArray <UAVParameter>(); if (HasSamplers(reader.Version)) { Samplers = reader.ReadAssetArray <SamplerParameter>(); } if (HasShaderRequirements(reader.Version)) { ShaderRequirements = reader.ReadInt32(); } }
public void Read(AssetReader reader) { BlobIndex = reader.ReadUInt32(); Channels.Read(reader); m_globalKeywordIndices = reader.ReadUInt16Array(); if (IsAlignKeywordIndices(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadLocalKeywordIndices(reader.Version)) { m_localKeywordIndices = reader.ReadUInt16Array(); reader.AlignStream(AlignType.Align4); } ShaderHardwareTier = reader.ReadByte(); GpuProgramType = (ShaderGpuProgramType)reader.ReadByte(); reader.AlignStream(AlignType.Align4); m_vectorParams = reader.ReadAssetArray <VectorParameter>(); m_matrixParams = reader.ReadAssetArray <MatrixParameter>(); m_textureParams = reader.ReadAssetArray <TextureParameter>(); m_bufferParams = reader.ReadAssetArray <BufferBinding>(); m_constantBuffers = reader.ReadAssetArray <ConstantBuffer>(); m_constantBufferBindings = reader.ReadAssetArray <BufferBinding>(); m_UAVParams = reader.ReadAssetArray <UAVParameter>(); if (IsReadSamplers(reader.Version)) { m_samplers = reader.ReadAssetArray <SamplerParameter>(); } if (IsReadShaderRequirements(reader.Version)) { ShaderRequirements = reader.ReadInt32(); } }
public void Read(AssetReader reader) { BuildTarget = reader.ReadString(); MaxTextureSize = reader.ReadInt32(); ResizeAlgorithm = (TextureResizeAlgorithm)reader.ReadInt32(); TextureFormat = (TextureFormat)reader.ReadInt32(); TextureCompression = (TextureImporterCompression)reader.ReadInt32(); CompressionQuality = reader.ReadInt32(); CrunchedCompression = reader.ReadBoolean(); AllowsAlphaSplitting = reader.ReadBoolean(); Overridden = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); AndroidETC2FallbackOverride = (AndroidETC2FallbackOverride)reader.ReadInt32(); if (IsReadForceMaximumCompressionQuality_BC6H_BC7(reader.Version)) { ForceMaximumCompressionQuality_BC6H_BC7 = reader.ReadBoolean(); } }
public void Read(AssetReader reader) { BuildTarget = reader.ReadString(); MaxTextureSize = reader.ReadInt32(); if (HasResizeAlgorithm(reader.Version)) { ResizeAlgorithm = (TextureResizeAlgorithm)reader.ReadInt32(); } TextureFormat = (TextureFormat)reader.ReadInt32(); if (HasTextureCompression(reader.Version)) { TextureCompression = (TextureImporterCompression)reader.ReadInt32(); } if (HasCompressionQuality(reader.Version)) { CompressionQuality = reader.ReadInt32(); } if (HasCrunchedCompression(reader.Version)) { CrunchedCompression = reader.ReadBoolean(); } if (HasAllowsAlphaSplitting(reader.Version)) { AllowsAlphaSplitting = reader.ReadBoolean(); } if (HasOverridden(reader.Version)) { Overridden = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(); } if (HasAndroidETC2FallbackOverride(reader.Version)) { AndroidETC2FallbackOverride = (AndroidETC2FallbackOverride)reader.ReadInt32(); } if (HasForceMaximumCompressionQuality_BC6H_BC7(reader.Version)) { ForceMaximumCompressionQuality_BC6H_BC7 = reader.ReadBoolean(); } }
public override void Read(AssetReader reader) { base.Read(reader); // All of these are 4 bytes long and Little Endian, // Re-alignment should not be needed because of this. MinDistance = reader.ReadSingle(); MaxDistance = reader.ReadSingle(); ReverbPreset = reader.ReadInt32(); Room = reader.ReadInt32(); RoomHF = reader.ReadInt32(); DecayTime = reader.ReadSingle(); DecayHFRatio = reader.ReadSingle(); Reflections = reader.ReadInt32(); ReflectionsDelay = reader.ReadSingle(); Reverb = reader.ReadInt32(); ReverbDelay = reader.ReadSingle(); HFReference = reader.ReadSingle(); Diffusion = reader.ReadSingle(); Density = reader.ReadSingle(); LFReference = reader.ReadSingle(); RoomLF = reader.ReadInt32(); }
public override void Read(AssetReader reader) { if (IsSerialized(reader.Version)) { ReadBase(reader); ParsedForm.Read(reader); m_platforms = reader.ReadEnum32Array((t) => (GPUPlatform)t); uint[] offsets = reader.ReadUInt32Array(); uint[] compressedLengths = reader.ReadUInt32Array(); uint[] decompressedLengths = reader.ReadUInt32Array(); byte[] compressedBlob = reader.ReadByteArray(); reader.AlignStream(AlignType.Align4); m_subProgramBlobs = new ShaderSubProgramBlob[m_platforms.Length]; using (MemoryStream memStream = new MemoryStream(compressedBlob)) { for (int i = 0; i < m_platforms.Length; i++) { uint offset = offsets[i]; uint compressedLength = compressedLengths[i]; uint decompressedLength = decompressedLengths[i]; memStream.Position = offset; byte[] decompressedBuffer = new byte[decompressedLength]; using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream, (int)compressedLength)) { int read = lz4Stream.Read(decompressedBuffer, 0, decompressedBuffer.Length); if (read != decompressedLength) { throw new Exception($"Can't properly decode shader blob. Read {read} but expected {decompressedLength}"); } } using (MemoryStream blobMem = new MemoryStream(decompressedBuffer)) { using (AssetReader blobReader = new AssetReader(blobMem, reader.Version, reader.Platform, reader.Flags)) { ShaderSubProgramBlob blob = new ShaderSubProgramBlob(); blob.Read(blobReader); m_subProgramBlobs[i] = blob; } } } } } else { base.Read(reader); if (IsEncoded(reader.Version)) { uint decompressedSize = reader.ReadUInt32(); int comressedSize = reader.ReadInt32(); byte[] subProgramBlob = new byte[comressedSize]; reader.Read(subProgramBlob, 0, comressedSize); reader.AlignStream(AlignType.Align4); if (comressedSize > 0 && decompressedSize > 0) { byte[] decompressedBuffer = new byte[decompressedSize]; using (MemoryStream memStream = new MemoryStream(subProgramBlob)) { using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream)) { int read = lz4Stream.Read(decompressedBuffer, 0, decompressedBuffer.Length); if (read != decompressedSize) { throw new Exception($"Can't properly decode sub porgram blob. Read {read} but expected {decompressedSize}"); } } } using (MemoryStream memStream = new MemoryStream(decompressedBuffer)) { using (AssetReader blobReader = new AssetReader(memStream, reader.Version, reader.Platform, reader.Flags)) { SubProgramBlob.Read(blobReader); } } } } if (IsReadFallback(reader.Version)) { Fallback.Read(reader); } if (IsReadDefaultProperties(reader.Version)) { DefaultProperties.Read(reader); } if (IsReadStaticProperties(reader.Version)) { StaticProperties.Read(reader); } } if (IsReadDependencies(reader.Version)) { m_dependencies = reader.ReadAssetArray <PPtr <Shader> >(); } if (IsReadNonModifiableTextures(reader.Version)) { m_nonModifiableTextures = reader.ReadAssetArray <PPtr <Texture> >(); } if (IsReadShaderIsBaked(reader.Version)) { ShaderIsBaked = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } }
public override void Read(AssetReader reader) { base.Read(reader); LengthInSec = reader.ReadSingle(); if (IsStartDelayFirst(reader.Version)) { if (HasStartDelaySingle(reader.Version)) { StartDelaySingle = reader.ReadSingle(); } else { StartDelay.Read(reader); } } SimulationSpeed = reader.ReadSingle(); if (HasStopAction(reader.Version)) { StopAction = (ParticleSystemStopAction)reader.ReadInt32(); } if (IsRandomSeedFirst(reader.Version)) { RandomSeed = unchecked ((int)reader.ReadUInt32()); } if (HasCullingMode(reader.Version)) { CullingMode = (ParticleSystemCullingMode)reader.ReadInt32(); RingBufferMode = (ParticleSystemRingBufferMode)reader.ReadInt32(); RingBufferLoopRange.Read(reader); } Looping = reader.ReadBoolean(); Prewarm = reader.ReadBoolean(); PlayOnAwake = reader.ReadBoolean(); if (HasUseUnscaledTime(reader.Version)) { UseUnscaledTime = reader.ReadBoolean(); } if (IsMoveWithTransformBool(reader.Version)) { MoveWithTransform = reader.ReadBoolean() ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World; } if (HasAutoRandomSeed(reader.Version)) { AutoRandomSeed = reader.ReadBoolean(); } if (HasUseRigidbodyForVelocity(reader.Version)) { UseRigidbodyForVelocity = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(); } if (!IsStartDelayFirst(reader.Version)) { StartDelay.Read(reader); reader.AlignStream(); } if (!IsMoveWithTransformBool(reader.Version)) { MoveWithTransform = (ParticleSystemSimulationSpace)reader.ReadInt32(); reader.AlignStream(); } if (HasMoveWithCustomTransform(reader.Version)) { MoveWithCustomTransform.Read(reader); } if (HasScalingMode(reader.Version)) { ScalingMode = (ParticleSystemScalingMode)reader.ReadInt32(); } if (!IsRandomSeedFirst(reader.Version)) { RandomSeed = reader.ReadInt32(); } InitialModule.Read(reader); ShapeModule.Read(reader); EmissionModule.Read(reader); SizeModule.Read(reader); RotationModule.Read(reader); ColorModule.Read(reader); UVModule.Read(reader); VelocityModule.Read(reader); if (HasInheritVelocityModule(reader.Version)) { InheritVelocityModule.Read(reader); } ForceModule.Read(reader); if (HasExternalForcesModule(reader.Version)) { ExternalForcesModule.Read(reader); } ClampVelocityModule.Read(reader); if (HasNoiseModule(reader.Version)) { NoiseModule.Read(reader); } SizeBySpeedModule.Read(reader); RotationBySpeedModule.Read(reader); ColorBySpeedModule.Read(reader); CollisionModule.Read(reader); if (HasTriggerModule(reader.Version)) { TriggerModule.Read(reader); } SubModule.Read(reader); if (HasLightsModule(reader.Version)) { LightsModule.Read(reader); TrailModule.Read(reader); } if (HasCustomDataModule(reader.Version)) { CustomDataModule.Read(reader); } }
public void Read(AssetReader reader) { int magic = reader.ReadInt32(); if (magic != GetMagicNumber(reader.Version)) { throw new Exception($"Magic number {magic} doesn't match"); } ProgramType = (ShaderGpuProgramType)reader.ReadInt32(); int unknown1 = reader.ReadInt32(); int unknown2 = reader.ReadInt32(); int unknown3 = reader.ReadInt32(); if (HasUnknown4(reader.Version)) { int unknown4 = reader.ReadInt32(); } GlobalKeywords = reader.ReadStringArray(); if (HasLocalKeywords(reader.Version)) { LocalKeywords = reader.ReadStringArray(); } ProgramData = reader.ReadByteArray(); reader.AlignStream(); int sourceMap = reader.ReadInt32(); int bindCount = reader.ReadInt32(); ShaderBindChannel[] channels = new ShaderBindChannel[bindCount]; for (int i = 0; i < bindCount; i++) { ShaderChannel source = (ShaderChannel)reader.ReadUInt32(); VertexComponent target = (VertexComponent)reader.ReadUInt32(); ShaderBindChannel channel = new ShaderBindChannel(source, target); channels[i] = channel; sourceMap |= 1 << (int)source; } BindChannels = new ParserBindChannels(channels, sourceMap); List <VectorParameter> vectors = new List <VectorParameter>(); List <MatrixParameter> matrices = new List <MatrixParameter>(); List <TextureParameter> textures = new List <TextureParameter>(); List <VectorParameter> structVectors = new List <VectorParameter>(); List <MatrixParameter> structMatrices = new List <MatrixParameter>(); List <BufferBinding> buffers = new List <BufferBinding>(); List <UAVParameter> uavs = HasUAVParameters(reader.Version) ? new List <UAVParameter>() : null; List <SamplerParameter> samplers = HasSamplerParameters(reader.Version) ? new List <SamplerParameter>() : null; List <BufferBinding> constBindings = new List <BufferBinding>(); List <StructParameter> structs = new List <StructParameter>(); int paramGroupCount = reader.ReadInt32(); ConstantBuffers = new ConstantBuffer[paramGroupCount - 1]; for (int i = 0; i < paramGroupCount; i++) { vectors.Clear(); matrices.Clear(); structs.Clear(); string name = reader.ReadString(); int usedSize = reader.ReadInt32(); int paramCount = reader.ReadInt32(); for (int j = 0; j < paramCount; j++) { string paramName = reader.ReadString(); ShaderParamType paramType = (ShaderParamType)reader.ReadInt32(); int rows = reader.ReadInt32(); int columns = reader.ReadInt32(); bool isMatrix = reader.ReadInt32() > 0; int arraySize = reader.ReadInt32(); int index = reader.ReadInt32(); if (isMatrix) { MatrixParameter matrix = IsAllParamArgs(reader.Version) ? new MatrixParameter(paramName, paramType, index, arraySize, rows, columns) : new MatrixParameter(paramName, paramType, index, rows, columns); matrices.Add(matrix); } else { VectorParameter vector = IsAllParamArgs(reader.Version) ? new VectorParameter(paramName, paramType, index, arraySize, columns) : new VectorParameter(paramName, paramType, index, columns); vectors.Add(vector); } } if (HasStructParameters(reader.Version)) { int structCount = reader.ReadInt32(); for (int j = 0; j < structCount; j++) { structVectors.Clear(); structMatrices.Clear(); string structName = reader.ReadString(); int index = reader.ReadInt32(); int arraySize = reader.ReadInt32(); int structSize = reader.ReadInt32(); int strucParamCount = reader.ReadInt32(); for (int k = 0; k < strucParamCount; k++) { string paramName = reader.ReadString(); paramName = $"{structName}.{paramName}"; ShaderParamType paramType = (ShaderParamType)reader.ReadInt32(); int rows = reader.ReadInt32(); int columns = reader.ReadInt32(); bool isMatrix = reader.ReadInt32() > 0; int vectorArraySize = reader.ReadInt32(); int paramIndex = reader.ReadInt32(); if (isMatrix) { MatrixParameter matrix = IsAllParamArgs(reader.Version) ? new MatrixParameter(paramName, paramType, paramIndex, vectorArraySize, rows, columns) : new MatrixParameter(paramName, paramType, paramIndex, rows, columns); structMatrices.Add(matrix); } else { VectorParameter vector = IsAllParamArgs(reader.Version) ? new VectorParameter(paramName, paramType, paramIndex, vectorArraySize, columns) : new VectorParameter(paramName, paramType, paramIndex, columns); structVectors.Add(vector); } } StructParameter @struct = new StructParameter(structName, index, arraySize, structSize, structVectors.ToArray(), structMatrices.ToArray()); structs.Add(@struct); } } if (i == 0) { VectorParameters = vectors.ToArray(); MatrixParameters = matrices.ToArray(); StructParameters = structs.ToArray(); } else { ConstantBuffer constBuffer = new ConstantBuffer(name, matrices.ToArray(), vectors.ToArray(), structs.ToArray(), usedSize); ConstantBuffers[i - 1] = constBuffer; } } int paramGroup2Count = reader.ReadInt32(); for (int i = 0; i < paramGroup2Count; i++) { string name = reader.ReadString(); int type = reader.ReadInt32(); int index = reader.ReadInt32(); int extraValue = reader.ReadInt32(); if (type == 0) { TextureParameter texture; if (HasMultiSampled(reader.Version)) { uint textureExtraValue = reader.ReadUInt32(); bool isMultiSampled = (textureExtraValue & 1) == 1; byte dimension = (byte)(textureExtraValue >> 1); texture = new TextureParameter(name, index, dimension, extraValue, isMultiSampled); } else { byte dimension = unchecked ((byte)extraValue); int samplerIndex = extraValue >> 8; if (samplerIndex == 0xFFFFFF) { samplerIndex = -1; } texture = new TextureParameter(name, index, dimension, samplerIndex); } textures.Add(texture); } else if (type == 1) { BufferBinding binding = new BufferBinding(name, index); constBindings.Add(binding); } else if (type == 2) { BufferBinding buffer = new BufferBinding(name, index); buffers.Add(buffer); } else if (type == 3 && HasUAVParameters(reader.Version)) { UAVParameter uav = new UAVParameter(name, index, extraValue); uavs.Add(uav); } else if (type == 4 && HasSamplerParameters(reader.Version)) { SamplerParameter sampler = new SamplerParameter((uint)extraValue, index); samplers.Add(sampler); } else { throw new Exception($"Unupported parameter type {type}"); } } TextureParameters = textures.ToArray(); BufferParameters = buffers.ToArray(); if (HasUAVParameters(reader.Version)) { UAVParameters = uavs.ToArray(); } if (HasSamplerParameters(reader.Version)) { SamplerParameters = samplers.ToArray(); } ConstantBufferBindings = constBindings.ToArray(); if (HasStructParameters(reader.Version)) { StructParameters = structs.ToArray(); } }
public override void Read(AssetReader reader) { base.Read(reader); Enabled = reader.ReadBoolean(); if (IsAlignEnabled(reader.Version)) { reader.AlignStream(AlignType.Align4); } CastShadows = (ShadowCastingMode)reader.ReadByte(); ReceiveShadows = reader.ReadByte(); if (IsReadDynamicOccludee(reader.Version)) { DynamicOccludee = reader.ReadByte(); } if (IsAlignEnabled(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadMotionVector(reader.Version)) { MotionVectors = (MotionVectorGenerationMode)reader.ReadByte(); LightProbeUsage = (LightProbeUsage)reader.ReadByte(); } if (IsReadReflectUsage(reader.Version)) { if (IsReadReflectUsageFirst(reader.Version)) { ReflectionProbeUsage = (ReflectionProbeUsage)reader.ReadByte(); reader.AlignStream(AlignType.Align4); } } if (IsReadRenderingLayerMask(reader.Version)) { RenderingLayerMask = reader.ReadUInt32(); } if (IsReadRendererPriority(reader.Version)) { RendererPriority = reader.ReadInt32(); } if (IsReadLightmapIndex(reader.Version, reader.Flags)) { LightmapIndex = IsByteLightIndex(reader.Version) ? reader.ReadByte() : reader.ReadUInt16(); } if (IsReadLightmapIndexDynamic(reader.Version, reader.Flags)) { LightmapIndexDynamic = reader.ReadUInt16(); } if (IsReadMaterialFirst(reader.Version)) { m_materials = reader.ReadAssetArray <PPtr <Material> >(); } if (IsReadLightmapTilingOffset(reader.Version, reader.Flags)) { LightmapTilingOffset.Read(reader); } if (IsReadLightmapTilingOffsetDynamic(reader.Version, reader.Flags)) { LightmapTilingOffsetDynamic.Read(reader); } if (!IsReadMaterialFirst(reader.Version)) { m_materials = reader.ReadAssetArray <PPtr <Material> >(); } if (IsReadSubsetIndices(reader.Version)) { m_subsetIndices = reader.ReadUInt32Array(); } if (IsReadStaticBatchInfo(reader.Version)) { StaticBatchInfo.Read(reader); } if (IsReadStaticBatchRoot(reader.Version)) { StaticBatchRoot.Read(reader); } if (IsReadUseLight(reader.Version)) { UseLightProbes = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } if (IsReadReflectUsage(reader.Version)) { if (!IsReadReflectUsageFirst(reader.Version)) { ReflectionProbeUsage = (ReflectionProbeUsage)reader.ReadInt32(); } } if (IsReadProbeAnchor(reader.Version)) { ProbeAnchor.Read(reader); } if (IsReadLightOverride(reader.Version)) { LightProbeVolumeOverride.Read(reader); } #if UNIVERSAL if (IsReadScaleInLightmap(reader.Flags)) { #warning TODO: separate by version ScaleInLightmap = reader.ReadSingle(); PreserveUVs = reader.ReadBoolean(); IgnoreNormalsForChartDetection = reader.ReadBoolean(); ImportantGI = reader.ReadBoolean(); StitchLightmapSeams = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); SelectedEditorRenderState = (EditorSelectedRenderState)reader.ReadInt32(); MinimumChartSize = reader.ReadInt32(); AutoUVMaxDistance = reader.ReadSingle(); AutoUVMaxAngle = reader.ReadSingle(); LightmapParameters.Read(reader); } #endif if (IsAlignLightProbe(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadSortingLayerID(reader.Version)) { SortingLayerID = reader.ReadInt32(); } if (IsReadSortingLayer(reader.Version)) { SortingLayer = reader.ReadInt16(); } if (IsReadSortingOrder(reader.Version)) { SortingOrder = reader.ReadInt16(); } if (IsAlignSortingOrder(reader.Version)) { reader.AlignStream(AlignType.Align4); } }
public void Read(AssetReader reader) { UseMultithreading = reader.ReadBoolean(); UseConsistencySorting = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); InterpolationPosesPerJob = reader.ReadInt32(); NewContactsPerJob = reader.ReadInt32(); CollideContactsPerJob = reader.ReadInt32(); ClearFlagsPerJob = reader.ReadInt32(); ClearBodyForcesPerJob = reader.ReadInt32(); SyncDiscreteFixturesPerJob = reader.ReadInt32(); SyncContinuousFixturesPerJob = reader.ReadInt32(); FindNearestContactsPerJob = reader.ReadInt32(); UpdateTriggerContactsPerJob = reader.ReadInt32(); IslandSolverCostThreshold = reader.ReadInt32(); IslandSolverBodyCostScale = reader.ReadInt32(); IslandSolverContactCostScale = reader.ReadInt32(); IslandSolverJointCostScale = reader.ReadInt32(); IslandSolverBodiesPerJob = reader.ReadInt32(); IslandSolverContactsPerJob = reader.ReadInt32(); }
public override void Read(AssetReader reader) { if (IsReadRenderer(reader.Version)) { base.Read(reader); } else { ReadBase(reader); } if (IsReadUpdateWhenOffscreen(reader.Version)) { if (IsReadQualityFirst(reader.Version)) { Quality = reader.ReadInt32(); } UpdateWhenOffscreen = reader.ReadBoolean(); if (!IsReadQualityFirst(reader.Version)) { Quality = reader.ReadInt32(); } } if (IsReadSkinNormals(reader.Version)) { SkinNormals = reader.ReadBoolean(); } if (IsReadSkinMotionVector(reader.Version)) { SkinnedMotionVectors = reader.ReadBoolean(); } if (IsAlignBools(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadOffscreen(reader.Version)) { DisableAnimationWhenOffscreen.Read(reader); } if (IsReadMeshFirst(reader.Version)) { Mesh.Read(reader); } if (IsReadAnimation(reader.Version)) { Animation.Read(reader); } m_bones = reader.ReadAssetArray <PPtr <Transform> >(); if (IsAlignBones(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (!IsReadMeshFirst(reader.Version)) { Mesh.Read(reader); } if (IsReadBindPose(reader.Version)) { m_bindPose = reader.ReadAssetArray <Matrix4x4f>(); } if (IsReadCurrentPose(reader.Version)) { CurrentPose.Read(reader); } if (IsReadWeights(reader.Version)) { m_blendShapeWeights = reader.ReadSingleArray(); } if (IsReadRootBone(reader.Version)) { RootBone.Read(reader); } if (IsReadAABB(reader.Version)) { AABB.Read(reader); DirtyAABB = reader.ReadBoolean(); if (IsAlignDirty(reader.Version)) { reader.AlignStream(AlignType.Align4); } } }
public override void Read(AssetReader reader) { base.Read(reader); if (HasResolution(reader.Version)) { Resolution = reader.ReadSingle(); } ClusterResolution = reader.ReadSingle(); IrradianceBudget = reader.ReadInt32(); if (HasIrradianceQuality(reader.Version)) { IrradianceQuality = reader.ReadInt32(); } BackFaceTolerance = reader.ReadSingle(); if (HasEnvironmentResolution(reader.Version)) { EnvironmentResolution = reader.ReadInt32(); } if (HasIsTransparent(reader.Version)) { IsTransparent = reader.ReadInt32(); ModellingTolerance = reader.ReadSingle(); } SystemTag = reader.ReadInt32(); if (HasEdgeStitching(reader.Version)) { EdgeStitching = reader.ReadInt32(); BlurRadius = reader.ReadInt32(); DirectLightQuality = reader.ReadInt32(); AntiAliasingSamples = reader.ReadInt32(); } if (HasPushoff(reader.Version)) { if (IsPushoffFirst(reader.Version)) { Pushoff = reader.ReadSingle(); } } if (HasBakedLightmapTag(reader.Version)) { if (IsBakedLightmapTagFirst(reader.Version)) { BakedLightmapTag = reader.ReadInt32(); } } if (HasPushoff(reader.Version)) { if (!IsPushoffFirst(reader.Version)) { Pushoff = reader.ReadSingle(); } } if (HasLimitLightmapCount(reader.Version)) { LimitLightmapCount = reader.ReadBoolean(); reader.AlignStream(); MaxLightmapCount = reader.ReadInt32(); } if (HasAOQuality(reader.Version)) { AOQuality = reader.ReadInt32(); AOAntiAliasingSamples = reader.ReadInt32(); } if (HasBakedLightmapTag(reader.Version)) { if (!IsBakedLightmapTagFirst(reader.Version)) { BakedLightmapTag = reader.ReadInt32(); } } }
public void Read(AssetReader reader) { FileIndex = reader.ReadInt32(); PathID = reader.Layout.PPtr.IsLongID ? reader.ReadInt64() : reader.ReadInt32(); }
public void Read(AssetReader reader) { StyleName = reader.ReadString(); Normal.Read(reader); Hover.Read(reader); Active.Read(reader); Focused.Read(reader); OnNormal.Read(reader); OnHover.Read(reader); OnActive.Read(reader); OnFocused.Read(reader); Border.Read(reader); if (IsBuiltIn(reader.Version)) { Margin.Read(reader); Padding.Read(reader); } else { Padding.Read(reader); Margin.Read(reader); } Overflow.Read(reader); Font.Read(reader); if (IsBuiltIn(reader.Version)) { FontSize = reader.ReadInt32(); FontStyle = (FontStyle)reader.ReadInt32(); Alignment = (TextAnchor)reader.ReadInt32(); WordWrap = reader.ReadBoolean(); RichText = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); TextClipping = (TextClipping)reader.ReadInt32(); ImagePosition = (ImagePosition)reader.ReadInt32(); ContentOffset.Read(reader); FixedWidth = reader.ReadSingle(); FixedHeight = reader.ReadSingle(); StretchWidth = reader.ReadBoolean(); StretchHeight = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } else { ImagePosition = (ImagePosition)reader.ReadInt32(); Alignment = (TextAnchor)reader.ReadInt32(); WordWrap = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); TextClipping = (TextClipping)reader.ReadInt32(); ContentOffset.Read(reader); ClipOffset.Read(reader); FixedWidth = reader.ReadSingle(); FixedHeight = reader.ReadSingle(); if (IsReadFontSize(reader.Version)) { FontSize = reader.ReadInt32(); FontStyle = (FontStyle)reader.ReadInt32(); } StretchWidth = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); StretchHeight = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } }
public void Read(AssetReader reader) { X = reader.ReadInt32(); Y = reader.ReadInt32(); Z = reader.ReadInt32(); }
public void Read(AssetReader reader) { ParentId = reader.ReadInt32(); AxesId = reader.ReadInt32(); }
public void Read(AssetReader reader) { Passes = reader.ReadAssetArray <SerializedPass>(); Tags.Read(reader); LOD = reader.ReadInt32(); }
public override void Read(AssetReader reader) { base.Read(reader); if (IsReadIsPowerOfTwo(reader.Version)) { if (IsReadIsPowerOfTwoFirst(reader.Version)) { IsPowerOfTwo = reader.ReadBoolean(); } } Width = reader.ReadInt32(); Height = reader.ReadInt32(); if (IsReadAntiAliasing(reader.Version)) { AntiAliasing = reader.ReadInt32(); } DepthFormat = reader.ReadInt32(); if (IsReadColorFormat(reader.Version)) { ColorFormat = (RenderTextureFormat)reader.ReadInt32(); } if (IsReadIsPowerOfTwo(reader.Version)) { if (!IsReadIsPowerOfTwoFirst(reader.Version)) { IsPowerOfTwo = reader.ReadBoolean(); } } if (IsReadIsCubemap(reader.Version)) { IsCubemap = reader.ReadBoolean(); } if (IsReadMipMap(reader.Version)) { MipMap = reader.ReadBoolean(); } if (IsReadGenerateMips(reader.Version)) { GenerateMips = reader.ReadBoolean(); } if (IsReadSRGB(reader.Version)) { SRGB = reader.ReadBoolean(); } if (IsReadUseDynamicScale(reader.Version)) { UseDynamicScale = reader.ReadBoolean(); BindMS = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(AlignType.Align4); } TextureSettings.Read(reader); if (IsReadDimension(reader.Version)) { Dimension = reader.ReadInt32(); VolumeDepth = reader.ReadInt32(); } }
public override void Read(AssetReader reader) { base.Read(reader); TerrainData.Read(reader); TreeDistance = reader.ReadSingle(); TreeBillboardDistance = reader.ReadSingle(); TreeCrossFadeLength = reader.ReadSingle(); TreeMaximumFullLODCount = reader.ReadInt32(); DetailObjectDistance = reader.ReadSingle(); DetailObjectDensity = reader.ReadSingle(); HeightmapPixelError = reader.ReadSingle(); SplatMapDistance = reader.ReadSingle(); HeightmapMaximumLOD = reader.ReadInt32(); if (IsReadShadowCastingMode(reader.Version)) { ShadowCastingMode = (ShadowCastingMode)reader.ReadInt32(); } else { bool CastShadows = reader.ReadBoolean(); ShadowCastingMode = CastShadows ? ShadowCastingMode.TwoSided : ShadowCastingMode.Off; } if (IsReadDrawHeightmap(reader.Version)) { DrawHeightmap = reader.ReadBoolean(); } if (IsReadDrawInstanced(reader.Version)) { DrawInstanced = reader.ReadBoolean(); } DrawTreesAndFoliage = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); if (IsReadReflectionProbeUsage(reader.Version)) { ReflectionProbeUsage = (ReflectionProbeUsage)reader.ReadInt32(); } if (IsReadMaterialType(reader.Version)) { MaterialType = (MaterialType)reader.ReadInt32(); LegacySpecular.Read(reader); LegacyShininess = reader.ReadSingle(); } if (IsReadDefaultSmoothness(reader.Version)) { UseDefaultSmoothness = reader.ReadBoolean(); DefaultSmoothness = reader.ReadSingle(); } MaterialTemplate.Read(reader); if (IsReadLightmapIndex(reader.Flags)) { LightmapIndex = reader.ReadUInt16(); LightmapIndexDynamic = reader.ReadUInt16(); LightmapTilingOffset.Read(reader); LightmapTilingOffsetDynamic.Read(reader); } if (IsReadExplicitProbeSetHash(reader.Version, reader.Flags)) { ExplicitProbeSetHash.Read(reader); } if (IsReadBakeLightProbesForTrees(reader.Version)) { BakeLightProbesForTrees = reader.ReadBoolean(); } if (IsReadPreserveTreePrototypeLayers(reader.Version)) { PreserveTreePrototypeLayers = reader.ReadBoolean(); } if (IsReadDeringLightProbesForTrees(reader.Version, reader.Flags)) { DeringLightProbesForTrees = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(AlignType.Align4); } #if UNIVERSAL if (IsReadScaleInLightmap(reader.Flags)) { ScaleInLightmap = reader.ReadSingle(); LightmapParameters.Read(reader); } #endif if (IsReadDynamicUVST(reader.Version, reader.Flags)) { DynamicUVST.Read(reader); ChunkDynamicUVST.Read(reader); reader.AlignStream(AlignType.Align4); } if (IsReadGroupingID(reader.Version)) { GroupingID = reader.ReadInt32(); AllowAutoConnect = reader.ReadBoolean(); } }
public override void Read(AssetReader reader) { base.Read(reader); Type = (ParticleSystemShapeType)reader.ReadInt32(); if (HasRadiusSingle(reader.Version)) { float radius = reader.ReadSingle(); Radius = new MultiModeParameter(radius); } Angle = reader.ReadSingle(); if (HasLength(reader.Version)) { Length = reader.ReadSingle(); } if (HasBoxAxes(reader.Version)) { float boxX = reader.ReadSingle(); float boxY = reader.ReadSingle(); float boxZ = reader.ReadSingle(); Scale = Type.IsBoxAny() ? new Vector3f(boxX, boxY, boxZ) : Vector3f.One; } if (HasArcSingle(reader.Version)) { float arc = reader.ReadSingle(); Arc = new MultiModeParameter(arc); } if (HasRadius(reader.Version)) { if (HasRadiusFirst(reader.Version)) { Radius.Read(reader); Arc.Read(reader); } } if (HasBoxThickness(reader.Version)) { BoxThickness.Read(reader); RadiusThickness = reader.ReadSingle(); DonutRadius = reader.ReadSingle(); Position.Read(reader); Rotation.Read(reader); Scale.Read(reader); } PlacementMode = (PlacementMode)reader.ReadInt32(); if (HasMeshMaterialIndex(reader.Version)) { if (HasMeshMaterialIndexFirst(reader.Version)) { MeshMaterialIndex = reader.ReadInt32(); MeshNormalOffset = reader.ReadSingle(); } } if (HasMeshSpawn(reader.Version)) { MeshSpawn.Read(reader, false); } Mesh.Read(reader); if (HasMeshRenderer(reader.Version)) { MeshRenderer.Read(reader); SkinnedMeshRenderer.Read(reader); } if (HasSprite(reader.Version)) { Sprite.Read(reader); SpriteRenderer.Read(reader); } if (HasMeshMaterialIndex(reader.Version)) { if (!HasMeshMaterialIndexFirst(reader.Version)) { MeshMaterialIndex = reader.ReadInt32(); MeshNormalOffset = reader.ReadSingle(); } } if (HasMeshScale(reader.Version)) { float meshScale = reader.ReadSingle(); Scale = new Vector3f(meshScale, meshScale, meshScale); } if (HasUseMeshMaterialIndex(reader.Version)) { UseMeshMaterialIndex = reader.ReadBoolean(); UseMeshColors = reader.ReadBoolean(); } if (HasAlignToDirection(reader.Version)) { AlignToDirection = reader.ReadBoolean(); } if (HasRandomDirection(reader.Version)) { bool randomDirection = reader.ReadBoolean(); RandomDirectionAmount = randomDirection ? 1.0f : 0.0f; } reader.AlignStream(); if (HasTexture(reader.Version)) { Texture.Read(reader); TextureClipChannel = reader.ReadInt32(); TextureClipThreshold = reader.ReadSingle(); TextureUVChannel = reader.ReadInt32(); TextureColorAffectsParticles = reader.ReadBoolean(); TextureAlphaAffectsParticles = reader.ReadBoolean(); TextureBilinearFiltering = reader.ReadBoolean(); reader.AlignStream(); } if (HasRandomDirectionAmount(reader.Version)) { RandomDirectionAmount = reader.ReadSingle(); SphericalDirectionAmount = reader.ReadSingle(); } if (HasRandomPositionAmount(reader.Version)) { RandomPositionAmount = reader.ReadSingle(); } if (HasRadius(reader.Version)) { if (!HasRadiusFirst(reader.Version)) { Radius.Read(reader); Arc.Read(reader); } } }
public override void Read(AssetReader reader) { base.Read(reader); Volume = reader.ReadSingle(); if (HasRolloffScale(reader.Version)) { if (IsRolloffScaleFirst(reader.Version)) { RolloffScale = reader.ReadSingle(); } } if (HasSpeedOfSound(reader.Version)) { SpeedOfSound = reader.ReadSingle(); } DopplerFactor = reader.ReadSingle(); if (HasDefaultSpeakerMode(reader.Version)) { DefaultSpeakerMode = (AudioSpeakerMode)reader.ReadInt32(); } if (HasSampleRate(reader.Version)) { SampleRate = reader.ReadInt32(); } if (HasRolloffScale(reader.Version)) { if (!IsRolloffScaleFirst(reader.Version)) { RolloffScale = reader.ReadSingle(); } } if (HasDSPBufferSize(reader.Version)) { DSPBufferSize = reader.ReadInt32(); } if (HasVirtualVoiceCount(reader.Version)) { VirtualVoiceCount = reader.ReadInt32(); RealVoiceCount = reader.ReadInt32(); } if (HasSpatializerPlugin(reader.Version)) { SpatializerPlugin = reader.ReadString(); } if (HasAmbisonicDecoderPlugin(reader.Version)) { AmbisonicDecoderPlugin = reader.ReadString(); } if (HasDisableAudio(reader.Version)) { DisableAudio = reader.ReadBoolean(); } if (HasVirtualizeEffects(reader.Version)) { VirtualizeEffects = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(); } if (HasRequestedDSPBufferSize(reader.Version)) { RequestedDSPBufferSize = reader.ReadInt32(); } }
public void Read(AssetReader reader) { Keywords = reader.ReadString(); PassType = (PassType)reader.ReadInt32(); }
public void Read(AssetReader reader) { ByteOffset = reader.ReadInt32(); Curve.Read(reader); AttributeName = reader.ReadStringAligned(); }
public override void Read(AssetReader reader) { base.Read(reader); Type = (LightType)reader.ReadInt32(); Color.Read(reader); if (IsReadAttenuate(reader.Version)) { Attenuate = reader.ReadBoolean(); if (IsAlign(reader.Version)) { reader.AlignStream(AlignType.Align4); } } if (IsReadIntensity(reader.Version)) { Intensity = reader.ReadSingle(); } Range = reader.ReadSingle(); SpotAngle = reader.ReadSingle(); if (IsReadCookieSize(reader.Version)) { CookieSize = reader.ReadSingle(); } if (IsReadShadows(reader.Version)) { Shadows.Read(reader); } Cookie.Read(reader); DrawHalo = reader.ReadBoolean(); if (IsReadActuallyLightmapped(reader.Version)) { ActuallyLightmapped = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadBakedIndex(reader.Version)) { BakedIndex = reader.ReadInt32(); } if (IsReadBakingOutput(reader.Version)) { BakingOutput.Read(reader); } Flare.Read(reader); RenderMode = (LightRenderMode)reader.ReadInt32(); if (IsReadCullingMask(reader.Version)) { CullingMask.Read(reader); } if (IsReadLightmapping(reader.Version)) { Lightmapping = (LightmappingMode)reader.ReadInt32(); } if (IsReadLightShadowCasterMode(reader.Version)) { LightShadowCasterMode = (LightShadowCasterMode)reader.ReadInt32(); } if (IsReadAreaSize(reader.Version)) { AreaSize.Read(reader); } if (IsReadBounceIntensity(reader.Version)) { BounceIntensity = reader.ReadSingle(); } if (IsReadFalloffTable(reader.Version)) { FalloffTable.Read(reader); } if (IsReadColorTemperature(reader.Version)) { ColorTemperature = reader.ReadSingle(); UseColorTemperature = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } }
public override void Read(AssetReader reader) { base.Read(reader); #if UNIVERSAL if (IsReadAlphaIsTransparency(reader.Version, reader.Flags)) { if (GetAlphaIsTransparencyPosition(reader.Version) == 0) { AlphaIsTransparency = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } } #endif Width = reader.ReadInt32(); Height = reader.ReadInt32(); CompleteImageSize = reader.ReadInt32(); TextureFormat = (TextureFormat)reader.ReadInt32(); if (IsBoolMinMap(reader.Version)) { bool mipMap = reader.ReadBoolean(); if (mipMap) { int maxSide = Math.Max(Width, Height); MipCount = Convert.ToInt32(Math.Log(maxSide) / Math.Log(2)); } else { MipCount = 1; } } else { MipCount = reader.ReadInt32(); } if (IsReadIsReadable(reader.Version)) { IsReadable = reader.ReadBoolean(); } if (IsReadReadAllowed(reader.Version)) { ReadAllowed = reader.ReadBoolean(); } if (IsReadStreamingMipmaps(reader.Version)) { StreamingMipmaps = reader.ReadBoolean(); } #if UNIVERSAL if (IsReadAlphaIsTransparency(reader.Version, reader.Flags)) { if (GetAlphaIsTransparencyPosition(reader.Version) == 1) { AlphaIsTransparency = reader.ReadBoolean(); } } #endif reader.AlignStream(AlignType.Align4); if (IsReadStreamingMipmapsPriority(reader.Version)) { StreamingMipmapsPriority = reader.ReadInt32(); #if UNIVERSAL if (IsReadAlphaIsTransparency(reader.Version, reader.Flags)) { if (GetAlphaIsTransparencyPosition(reader.Version) == 2) { AlphaIsTransparency = reader.ReadBoolean(); } } #endif reader.AlignStream(AlignType.Align4); } ImageCount = reader.ReadInt32(); TextureDimension = (TextureDimension)reader.ReadInt32(); TextureSettings.Read(reader); if (IsReadLightmapFormat(reader.Version)) { LightmapFormat = (TextureUsageMode)reader.ReadInt32(); } if (IsReadColorSpace(reader.Version)) { ColorSpace = (ColorSpace)reader.ReadInt32(); } m_imageData = reader.ReadByteArray(); reader.AlignStream(AlignType.Align4); if (IsReadStreamData(reader.Version)) { StreamData.Read(reader); } }
public void Read(AssetReader reader) { Resolution = reader.ReadSingle(); BakeResolution = reader.ReadSingle(); if (IsReadAtlasSize(reader.Version)) { int AtlasSize = reader.ReadInt32(); TextureWidth = TextureHeight = AtlasSize; } else { TextureWidth = reader.ReadInt32(); TextureHeight = reader.ReadInt32(); } AO = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); AOMaxDistance = reader.ReadSingle(); CompAOExponent = reader.ReadSingle(); CompAOExponentDirect = reader.ReadSingle(); if (IsReadExtractAmbientOcclusion(reader.Version)) { ExtractAmbientOcclusion = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } Padding = reader.ReadInt32(); LightmapParameters.Read(reader); LightmapsBakeMode = (LightmapsMode)reader.ReadInt32(); TextureCompression = reader.ReadBoolean(); FinalGather = reader.ReadBoolean(); FinalGatherFiltering = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); FinalGatherRayCount = reader.ReadInt32(); ReflectionCompression = (ReflectionCubemapCompression)reader.ReadInt32(); MixedBakeMode = (MixedLightingMode)reader.ReadInt32(); BakeBackend = (Lightmapper)reader.ReadInt32(); PVRSampling = (Sampling)reader.ReadInt32(); PVRDirectSampleCount = reader.ReadInt32(); PVRSampleCount = reader.ReadInt32(); PVRBounces = reader.ReadInt32(); if (IsReadPVREnvironmentSampleCount(reader.Version)) { PVREnvironmentSampleCount = reader.ReadInt32(); PVREnvironmentReferencePointCount = reader.ReadInt32(); PVRFilteringMode = (FilterMode)reader.ReadInt32(); PVRDenoiserTypeDirect = (DenoiserType)reader.ReadInt32(); PVRDenoiserTypeIndirect = (DenoiserType)reader.ReadInt32(); PVRDenoiserTypeAO = (DenoiserType)reader.ReadInt32(); } PVRFilterTypeDirect = (FilterType)reader.ReadInt32(); PVRFilterTypeIndirect = (FilterType)reader.ReadInt32(); PVRFilterTypeAO = (FilterType)reader.ReadInt32(); if (IsReadPVREnvironmentMIS(reader.Version)) { PVREnvironmentMIS = reader.ReadInt32(); } if (!IsReadPVREnvironmentSampleCount(reader.Version)) { PVRFilteringMode = (FilterMode)reader.ReadInt32(); } PVRCulling = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); PVRFilteringGaussRadiusDirect = reader.ReadInt32(); PVRFilteringGaussRadiusIndirect = reader.ReadInt32(); PVRFilteringGaussRadiusAO = reader.ReadInt32(); PVRFilteringAtrousPositionSigmaDirect = reader.ReadSingle(); PVRFilteringAtrousPositionSigmaIndirect = reader.ReadSingle(); PVRFilteringAtrousPositionSigmaAO = reader.ReadSingle(); if (IsReadShowResolutionOverlay(reader.Version)) { ShowResolutionOverlay = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); if (IsReadExportTrainingData(reader.Version)) { ExportTrainingData = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } if (IsReadTrainingDataDestination(reader.Version)) { TrainingDataDestination = reader.ReadString(); } }
public void Read(AssetReader reader) { ID = reader.ReadInt32(); }
public override void Read(AssetReader reader) { base.Read(reader); if (IsReadDefaultStandaloneQuality(reader.Version)) { QualityLevel defaultStandaloneQuality = (QualityLevel)reader.ReadInt32(); QualityLevel defaultWebPlayerQuality = (QualityLevel)reader.ReadInt32(); m_perPlatformDefaultQuality = new Dictionary <string, int>(); SetDefaultPlatformQuality(m_perPlatformDefaultQuality); m_perPlatformDefaultQuality[BuildTargetGroup.Standalone.ToExportString()] = (int)defaultStandaloneQuality; m_perPlatformDefaultQuality[BuildTargetGroup.WebPlayer.ToExportString()] = (int)defaultStandaloneQuality; } if (IsReadDefaultMobileQuality(reader.Version)) { QualityLevel defaultMobileQuality = (QualityLevel)reader.ReadInt32(); m_perPlatformDefaultQuality[BuildTargetGroup.Android.ToExportString()] = (int)defaultMobileQuality; m_perPlatformDefaultQuality[BuildTargetGroup.iOS.ToExportString()] = (int)defaultMobileQuality; } CurrentQuality = reader.ReadInt32(); if (IsReadQualitySettingArray(reader.Version)) { m_qualitySettings = reader.ReadAssetArray <QualitySetting>(); } else { m_qualitySettings = new QualitySetting[6]; QualitySetting fastest = reader.ReadAsset <QualitySetting>(); fastest.Name = nameof(QualityLevel.Fastest); m_qualitySettings[(int)QualityLevel.Fastest] = fastest; QualitySetting fast = reader.ReadAsset <QualitySetting>(); fast.Name = nameof(QualityLevel.Fast); m_qualitySettings[(int)QualityLevel.Fast] = fast; QualitySetting simple = reader.ReadAsset <QualitySetting>(); simple.Name = nameof(QualityLevel.Simple); m_qualitySettings[(int)QualityLevel.Simple] = simple; QualitySetting good = reader.ReadAsset <QualitySetting>(); good.Name = nameof(QualityLevel.Good); m_qualitySettings[(int)QualityLevel.Good] = good; QualitySetting beautiful = reader.ReadAsset <QualitySetting>(); beautiful.Name = nameof(QualityLevel.Beautiful); m_qualitySettings[(int)QualityLevel.Beautiful] = beautiful; QualitySetting fantastic = reader.ReadAsset <QualitySetting>(); fantastic.Name = nameof(QualityLevel.Fantastic); m_qualitySettings[(int)QualityLevel.Fantastic] = fantastic; } foreach (QualitySetting setting in m_qualitySettings) { switch (setting.Name) { case nameof(QualityLevel.Fastest): case "Very Low": QualitySetting fastest = CreateFastestSettings(); setting.Merge(fastest, reader.Version, reader.Flags); break; case nameof(QualityLevel.Fast): case "Low": QualitySetting fast = CreateFastSettings(); setting.Merge(fast, reader.Version, reader.Flags); break; case nameof(QualityLevel.Simple): case "Medium": QualitySetting simple = CreateSimpleSettings(); setting.Merge(simple, reader.Version, reader.Flags); break; case nameof(QualityLevel.Good): case "High": QualitySetting good = CreateGoodSettings(); setting.Merge(good, reader.Version, reader.Flags); break; case nameof(QualityLevel.Beautiful): case "Very High": QualitySetting beautiful = CreateBeautifulSettings(); setting.Merge(beautiful, reader.Version, reader.Flags); break; case nameof(QualityLevel.Fantastic): case "Ultra": default: QualitySetting fantastic = CreateFantasticSettings(); setting.Merge(fantastic, reader.Version, reader.Flags); break; } } if (IsReadWebPlayer(reader.Version)) { QualitySetting webPlayer = reader.ReadAsset <QualitySetting>(); webPlayer.Name = "WebPlayer"; } #if UNIVERSAL if (IsReadPerPlatformDefaultQuality(reader.Version, reader.Flags)) { m_perPlatformDefaultQuality = new Dictionary <string, int>(); m_perPlatformDefaultQuality.Read(reader); } #endif if (IsReadStrippedMaximumLODLevel(reader.Version, reader.Flags)) { StrippedMaximumLODLevel = reader.ReadInt32(); } }