Example #1
0
    public void ResetState()
    {
        isGameStarted   = false;
        isGameCompleted = false;
        isGamePaused    = false;
        isGameStopped   = false;

        playerTurnFinished = true;
        // enemyManager.ResetState();

        appData.data.gameState.turnsLeft.SetValue(appData.config.gameConfig.turnsPerLevel);

        artifactManager.ResetState();
    }