Example #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Player player = collision.GetComponent <Player>();

        if (collision == null)
        {
            return;
        }

        if (manager != null)
        {
            manager.IncreaseFragmentCount();
        }
        Debug.Log("Fragment Collected");
        Destroy(gameObject);
    }