void TriggerAbout() { Disable(); TriggerFade(About, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Up(); }
void TriggerReturnToTitleScreen() { Disable(); TriggerFade(ReturnToTitleScreen, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Up(); }
void ChangeLevelUp() { GameState.CurrentLevel++; if (GameState.CurrentLevel > GameState.MaxReachedLevel) { GameState.CurrentLevel = GameState.MaxReachedLevel; } else { AudioHandler.Play("cursor"); } ArrowFeedback.Up(); }
void ChangePaletteUp() { if (!EnableSwap || !EnableUp) { return; } PaletteSwap.PaletteIndex++; if (PaletteSwap.PaletteIndex >= _palettes.Length) { PaletteSwap.PaletteIndex = 0; } AudioHandler.Play("palette_change"); ArrowFeedback.Up(); UpdatePalette(); }