/// <summary> /// 创建箭矢 /// </summary> /// <param name="index">箭矢序号</param> /// <param name="targetType">目标类型</param> public virtual void CreateArrow(int index, TargetType targetType) { ArrowController createArrow = GameObject.Instantiate(arrowGroup[index]); createArrow.transform.SetParent(transform.parent); createArrow.transform.localScale = new Vector3(1, 1, 1); createArrow.transform.position = AttackPos.transform.position; createArrow.SetTarget(targetType); }