public void FinishLevel() { _levelInProgress = false; TimerPanel.SetActive(false); StartCoroutine(DisableConveyor()); _soundController.PlayLevelSequenceClearedSuccessSound(); _imageList.Clean(); _soundController.StopAreaMusic(); _dialogSystem.StartDialog("Area02_end"); conveyorAudioSource.Stop(); if (_armController.IsInversedX()) { _armController.InverseX(); } if (_armController.IsInversedZ()) { _armController.InverseZ(); } }