Example #1
0
 public Operator(string key, Character character)
 {
     OperatorId         = ArknightUtil.GetId(key);
     OperatorCode       = key;
     Name               = character.Name;
     Description        = ArknightUtil.RemoveBrackets(character.Description);
     Team               = ArknightUtil.GetTeam(character.Team);
     DisplayNumber      = character.DisplayNumber;
     Position           = character.Position;
     DisplayLogo        = character.DisplayLogo;
     ItemUsage          = character.ItemUsage;
     ItemDesc           = character.ItemDesc;
     ItemObtainApproach = character.ItemObtainApproach;
     IsNotObtainable    = character.IsNotObtainable;
     Rarity             = ArknightUtil.CalculateRarity(character.Rarity);
     Profession         = ArknightUtil.GetClass(character.Profession);
     TagList            = ArknightUtil.JoinListTag(character.TagList);
     if (character.Trait != null)
     {
         Trait = ArknightUtil.RemoveBrackets(character.Trait.OverrideDescription);
     }
     Elites = new List <Elite>();
     foreach (Phase p in character.Phases)
     {
         Elite e = new Elite(p);
         Elites.Add(e);
     }
     Skills = new List <Skill>();
     foreach (DTO.ArknightData.Skill s in character.Skills)
     {
         var skill = new Skill(s);
         Skills.Add(skill);
     }
     Talents = new List <Talent>();
     if (character.Talents != null)
     {
         foreach (DTO.ArknightData.Talent t in character.Talents)
         {
             if (t.Candidates != null)
             {
                 foreach (Candidate c in t.Candidates)
                 {
                     var talent = new Talent(c);
                     Talents.Add(talent);
                 }
             }
         }
     }
     AllSkillUps = new List <AllSkillUp>();
     if (character.AllSkillLvlup != null)
     {
         int index = 1;
         foreach (AllSkillLvlup all in character.AllSkillLvlup)
         {
             var allSkill = new AllSkillUp(all, index);
             AllSkillUps.Add(allSkill);
             index++;
         }
     }
     Potentials = new List <Potential>();
     if (character.PotentialRanks != null)
     {
         int index = 1;
         foreach (var p in character.PotentialRanks)
         {
             Potentials.Add(new Potential(p, index));
             index++;
         }
     }
 }