Example #1
0
    public void SaveData()
    {
        ArcadeWrapper wrapper = new ArcadeWrapper();

        wrapper.worldData = worldData;

        string contents = JsonUtility.ToJson(wrapper, true);

        System.IO.File.WriteAllText(path, contents);
    }
Example #2
0
 public void ReadData()
 {
     try
     {
         if (System.IO.File.Exists(path))
         {
             string        contents = System.IO.File.ReadAllText(path);
             ArcadeWrapper wrapper  = JsonUtility.FromJson <ArcadeWrapper>(contents);
             worldData = wrapper.worldData;
         }
         else
         {
             Debug.Log("Unable to read the save data, file does notexist");
         }
     }
     catch (System.Exception ex)
     {
         Debug.Log(ex.Message);
     }
 }