Example #1
0
        public PowerUp(IPlayerShip ship)
        {
            name = ScreenView.objectName.EPowerUp;
            size = 0.0125 * 3;

            double tempPosX = ScreenView.rnd.NextDouble();

            if (tempPosX < 0.1)
            {
                tempPosX += 0.1;
            }
            else
            if (tempPosX > 0.9)
            {
                tempPosX -= 0.1;
            }

            position.X         = tempPosX;
            position.Y         = 0 - size;
            previousPosition.X = position.X;
            previousPosition.Y = position.Y;
            velocity.X         = 0;
            velocity.Y         = 0.002;
            maxVelocity        = 0.01;

            double value = ScreenView.rnd.NextDouble();

            if (value < 0.2)
            {
                shape = 'S';
            }
            else if (value < 0.5)
            {
                if (ship.getMultipleBullets() < 5)
                {
                    shape = 'M';
                }
                else
                {
                    shape = 'P';
                }
            }
            else if (value < 0.8)
            {
                shape = 'F';
            }
            else if (value <= 1)
            {
                shape = 'P';
            }
        }
Example #2
0
        public static void playerShot(IPlayerShip ship)
        {
            Vector bulletPosition = new Vector(ship.getPosition(), 0, 0 - (ship.getSize() + 0.0125) / 2);
            int    bulletCount    = ship.getMultipleBullets();

            Console.Out.WriteLine("Bullet count = " + bulletCount);
            Console.Out.WriteLine("Firerate = " + ship.getFirerate());
            Console.Out.WriteLine("Power = " + ship.getPower());
            Console.Out.WriteLine("Velocity = " + ship.getVelocity().X + ", " + ship.getVelocity().Y);

            if (bulletCount >= 1)
            {
                PlayerBullet b = new PlayerBullet(bulletPosition, new Vector(0, -0.01), ship.getPower(), '1');
                b.setStrategy(ScreenView.MSStraight);
                playerBulletList.Add(b);
            }
            if (bulletCount >= 2)
            {
                PlayerBullet b = new PlayerBullet(bulletPosition, new Vector(-0.007, -0.007), ship.getPower(), '2');
                b.setStrategy(ScreenView.MSStraight);
                playerBulletList.Add(b);
            }
            if (bulletCount >= 3)
            {
                PlayerBullet b = new PlayerBullet(bulletPosition, new Vector(0.007, -0.007), ship.getPower(), '3');
                b.setStrategy(ScreenView.MSStraight);
                playerBulletList.Add(b);
            }
            if (bulletCount >= 4)
            {
                PlayerBullet b = new PlayerBullet(bulletPosition, new Vector(0.01, 0), ship.getPower(), '4');
                b.setStrategy(ScreenView.MSStraight);
                playerBulletList.Add(b);
            }
            if (bulletCount >= 5)
            {
                PlayerBullet b = new PlayerBullet(bulletPosition, new Vector(-0.01, 0), ship.getPower(), '5');
                b.setStrategy(ScreenView.MSStraight);
                playerBulletList.Add(b);
            }
        }
 public PlayerShipHitEventArgs(IPlayerShip playerShip, ProjectileType otherProjectile)
 {
     PlayerShip      = playerShip;
     OtherProjectile = otherProjectile;
 }
Example #4
0
 public PlayerShipPowerPowerUp(IPlayerShip player) : base(player)
 {
 }
Example #5
0
 public PlayerPowerUpDecorator(IPlayerShip player)
 {
     this.player = player;
 }
Example #6
0
 public PlayerShipMultipleBulletsPowerUp(IPlayerShip player) : base(player)
 {
 }
Example #7
0
 public PlayerShipSpeedPowerUp(IPlayerShip player) : base(player)
 {
 }
Example #8
0
 public PlayerShipFireRatePowerUp(IPlayerShip player) : base(player)
 {
 }