} /* OnSaturationRequested() */ private async void OnResetRequested(object sender, ApollonMotionSystemCommandDispatcher.EventArgs args) { // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnResetRequested() : begin" ); // activate state await this.SetState(new ResetState(this)); // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnResetRequested() : end" ); } /* OnResetRequested() */
} /* OnAccelerateRequested() */ private async void OnDecelerateRequested(object sender, ApollonMotionSystemCommandDispatcher.EventArgs args) { // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnDecelerateRequested() : begin" ); // get behaviour var behaviour = this.Behaviour as ApollonMotionSystemCommandBehaviour; // keep internal settings // activate state await this.SetState(new DecelerateState(this)); // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnDecelerateRequested() : end" ); } /* OnAccelerateRequested() */
} /* OnIdleRequested() */ private async void OnAccelerateRequested(object sender, ApollonMotionSystemCommandDispatcher.EventArgs args) { // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnAccelerateRequested() : begin" ); // get behaviour var behaviour = this.Behaviour as ApollonMotionSystemCommandBehaviour; // set internal settings behaviour.AngularAccelerationTarget = ( UnityEngine.Mathf.Deg2Rad * new UnityEngine.Vector3( /* pitch - x axis */ args.AngularAccelerationTarget[0], /* yaw - y axis */ args.AngularAccelerationTarget[1], /* roll - z axis */ args.AngularAccelerationTarget[2] ) ); behaviour.AngularVelocitySaturationThreshold = ( UnityEngine.Mathf.Deg2Rad * new UnityEngine.Vector3( /* pitch - x axis */ args.AngularVelocitySaturationThreshold[0], /* yaw - y axis */ args.AngularVelocitySaturationThreshold[1], /* roll - z axis */ args.AngularVelocitySaturationThreshold[2] ) ); behaviour.AngularDisplacementLimiter = ( new UnityEngine.Vector3( /* pitch - x axis */ args.AngularDisplacementLimiter[0], /* yaw - y axis */ args.AngularDisplacementLimiter[1], /* roll - z axis */ args.AngularDisplacementLimiter[2] ) ); behaviour.LinearAccelerationTarget = ( new UnityEngine.Vector3( /* sway - x axis */ args.LinearAccelerationTarget[0], /* heave - y axis */ args.LinearAccelerationTarget[1], /* surge - z axis */ args.LinearAccelerationTarget[2] ) ); behaviour.LinearVelocitySaturationThreshold = ( new UnityEngine.Vector3( /* sway - x axis */ args.LinearVelocitySaturationThreshold[0], /* heave - y axis */ args.LinearVelocitySaturationThreshold[1], /* surge - z axis */ args.LinearVelocitySaturationThreshold[2] ) ); behaviour.LinearDisplacementLimiter = ( new UnityEngine.Vector3( /* sway - x axis */ args.LinearDisplacementLimiter[0], /* heave - y axis */ args.LinearDisplacementLimiter[1], /* surge - z axis */ args.LinearDisplacementLimiter[2] ) ); behaviour.Duration = args.Duration; // activate state await this.SetState(new AccelerateState(this)); // log UnityEngine.Debug.Log( "<color=Blue>Info: </color> ApollonMotionSystemCommandBridge.OnAccelerateRequested() : end" ); } /* OnAccelerateRequested() */