Example #1
0
 public override void AI()
 {
     this.rot         += 0.5f;
     projectile.Center = Main.player[projectile.owner].Center + AntiarisUtils.RotateVector(new Vector2(), this.rotVec, this.rot + projectile.ai[0] * 3.14f);
     if (Main.rand.NextBool(1, 5))
     {
         float x    = projectile.velocity.X / 3f;
         float y    = projectile.velocity.Y / 3f;
         int   dust = Dust.NewDust(projectile.position, projectile.width, projectile.height, 90, 0.0f, 0.0f, 0, new Color(), 1.4f);
         Main.dust[dust].position.X = projectile.Center.X - x;
         Main.dust[dust].position.Y = projectile.Center.Y - y;
         Main.dust[dust].noGravity  = true;
         Main.dust[dust].scale     += Main.rand.NextFloat() * 1f;
     }
 }
Example #2
0
 public override void AI()
 {
     this.rot         += 2.0f;
     projectile.Center = Main.npc[(int)projectile.ai[1]].Center + AntiarisUtils.RotateVector(new Vector2(), this.rotVec, this.rot + projectile.ai[0] * 3.14f);
     for (int k = 0; k < 1; k++)
     {
         float x    = projectile.velocity.X / 3f * k;
         float y    = projectile.velocity.Y / 3f * k;
         int   type = 90;
         int   dust = Dust.NewDust(projectile.position, projectile.width, projectile.height, type, 0.0f, 0.0f, 0, new Color(), 2f);
         Main.dust[dust].position.X = projectile.Center.X - x;
         Main.dust[dust].position.Y = projectile.Center.Y - y;
         Main.dust[dust].velocity  *= 0.0f;
         Main.dust[dust].noGravity  = true;
         Main.dust[dust].scale      = 1.2f;
     }
 }