public void EnterFacing(PlayerCharacterState.ECharacterFacing eFacing) { switch (eFacing) { case PlayerCharacterState.ECharacterFacing.Left: { m_Animator2D.FaceLeft(); //transform.localScale = new Vector3(m_v3DefaultScale.x * -1.0f, m_v3DefaultScale.y, m_v3DefaultScale.z); } break; case PlayerCharacterState.ECharacterFacing.Right: { m_Animator2D.FaceRight(); //transform.localScale = m_v3DefaultScale; } break; } m_eFacing = eFacing; }