Example #1
0
    public void Display()
    {
//		Color prevColor = GUI.color;
//		GUI.color = Color.red;
        if (m_isAnimating)
        {
            m_animator.Display(new Rect(Position.x - textureSize / 2.0f, Position.y - textureSize / 2.0f, textureSize, textureSize));
        }
        else
        {
            GUI.DrawTexture(new Rect(Position.x - textureSize / 2.0f, Position.y - textureSize / 2.0f, textureSize, textureSize), m_texture);
        }
        //GUI.color = prevColor;
    }