public void Draw(AD2SpriteBatch sb) { Renderer.GraphicsDevice.Clear(new Color(20, 0, 28)); Utils.DefaultFont.Draw(sb, "CHOOSE YOUR CHARACTER", 50, 50, Color.White, 3); Pirate.Draw(sb, 10 + 50, 10 + 100, 24 * 2, 32 * 2); Dragon.Draw(sb, 10 + 100, 10 + 100, 24 * 2, 32 * 2); Meximage.Draw(sb, 10 + 150, 10 + 100, 24 * 2, 32 * 2); Ninja.Draw(sb, 10 + 200, 10 + 100, 24 * 2, 32 * 2); sb.DrawTexture(Arrow, 63 + (50 * CharacterSelect), 91, Color.DarkOrange); }
//Consider a camera public void Draw(AD2SpriteBatch sb, int cameraX, int cameraY) { Anim.Draw(sb, X + -cameraX, Y + -cameraY); }