Example #1
0
    public void Reset()
    {
        _animInfo = GetComponent <AnimationInfo>();
        _animInfo.InitKeyPoints(); //should always update interpolators
        _animInfo.InitInterpolators(Tval, Continuity, Bias);

        _interpolatorType = InterpolatorType.EndEffector;
        // FUNDA Effort2LowLevel(); //initialize low level parameters

        #if DEBUGMODE
        _targetRPrev = new List <Vector3>();
        _targetLPrev = new List <Vector3>();
        #endif

        _velArr = new List <float>();
        _tppArr = new List <float>();
    }
Example #2
0
    public void Reset(){
        
		_animInfo = GetComponent<AnimationInfo>();        
    	_animInfo.InitKeyPoints(); //should always update interpolators
        _animInfo.InitInterpolators(Tval, Continuity, Bias);

        _interpolatorType = InterpolatorType.EndEffector;
		// FUNDA Effort2LowLevel(); //initialize low level parameters

        #if DEBUGMODE
        _targetRPrev = new List<Vector3>();
        _targetLPrev = new List<Vector3>();
        #endif

         _velArr = new List<float>();
        _tppArr = new List<float>();

    }