public void Reset() { _animInfo = GetComponent <AnimationInfo>(); _animInfo.InitKeyPoints(); //should always update interpolators _animInfo.InitInterpolators(Tval, Continuity, Bias); _interpolatorType = InterpolatorType.EndEffector; // FUNDA Effort2LowLevel(); //initialize low level parameters #if DEBUGMODE _targetRPrev = new List <Vector3>(); _targetLPrev = new List <Vector3>(); #endif _velArr = new List <float>(); _tppArr = new List <float>(); }
public void Reset(){ _animInfo = GetComponent<AnimationInfo>(); _animInfo.InitKeyPoints(); //should always update interpolators _animInfo.InitInterpolators(Tval, Continuity, Bias); _interpolatorType = InterpolatorType.EndEffector; // FUNDA Effort2LowLevel(); //initialize low level parameters #if DEBUGMODE _targetRPrev = new List<Vector3>(); _targetLPrev = new List<Vector3>(); #endif _velArr = new List<float>(); _tppArr = new List<float>(); }