override protected void OnReactionEvent(AnimationReactionEvent gameEvent) { if (gameEvent.priority == priority) { scheduledAnimations.Add(AnimationEffect.PlayBlocking(gameEvent.gameObject, gameEvent.animationType)); } }
override protected void OnReactionEvent(AnimationReactionEvent gameEvent) { if (gameEvent.priority == priority) { scheduledAnimations.Add(AnimationEffect.PlayBlocking(gameEvent.gameObject, gameEvent.animationType)); } }