public virtual void drawWearingEquipment(Microsoft.Xna.Framework.Graphics.GraphicsDevice _GraphicsDevice, Microsoft.Xna.Framework.Graphics.SpriteBatch _SpriteBatch, Microsoft.Xna.Framework.Color _Color, Animation.AnimatedObjectAnimation _Animation) { try { _SpriteBatch.Draw(Ressourcen.RessourcenManager.ressourcenManager.Texture[this.Body.MainBody.TexturePath], new Microsoft.Xna.Framework.Vector2(this.Position.X, this.Position.Y), _Animation.sourceRectangle(), _Animation.drawColor(), 0f, Microsoft.Xna.Framework.Vector2.Zero, new Microsoft.Xna.Framework.Vector2(this.Scale, this.Scale), Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 1.0f); } catch (Exception e) { } }