public void Generate() { CreateRenderer(); gameObject.AddComponent <BoxCollider2D>(); Rigidbody2D rg2D = gameObject.AddComponent <Rigidbody2D>(); rg2D.freezeRotation = true; gameObject.name = AnimalNameGenerator.GenerateName(composition); gameObject.layer = 8; }
public void GenerateFlower() { CreateRenderer(); gameObject.AddComponent <BoxCollider2D>(); gameObject.GetComponent <BoxCollider2D>().isTrigger = true; Rigidbody2D rg2D = gameObject.AddComponent <Rigidbody2D>(); rg2D.constraints = RigidbodyConstraints2D.FreezeAll; gameObject.name = AnimalNameGenerator.GenerateName(composition); gameObject.layer = 9; }