void OnCollisionEnter(Collision collision) { //Debug.Log("Collide " + collision.gameObject.name); if (collision.transform.tag != "Fruit") { return; } var fruit = collision.gameObject.GetComponent <Fruit>(); var healAmt = 1; if (fruit != null) { healAmt = fruit.HealAmt; } //collect _animal.AddLife(healAmt); _animal.PlayEatEffect(); Destroy(collision.gameObject); }