Example #1
0
    public static void BuildAPK(string distributionList)
    {
        try
        {
            var folder         = BuildSettings.BaseBuildFolder;
            var platformFolder = BuildSettings.BuildFolder;

            // moko: changed to do a debug dump of all builder job info first
            var    date   = System.DateTime.Now.ToString("dd/MM/yy HH:mm");
            string header = "*******************************************************************************\n";
            header += "Building to " + folder + " @" + date;
            Debug.Log(header);
            Debug.Log("Build Setting Parameters:\n" + BuildSettings.ToString());
            Debug.Log("Environment Setting Parameters:\n" + EnvironmentUtils.GetEnvirnomentDetails());

            // cleanup
            GeneralUtils.DeleteDirectory(platformFolder, true);          // mko: cleaning up build folder
            GeneralUtils.DeleteDirectory("Android", true);               // mko: cleaning up build folder
            Directory.CreateDirectory(folder);
            Directory.CreateDirectory(platformFolder);

            var version = "1.0";
            try {
                var parts = PlayerSettings.bundleVersion.Split('.');
                version = parts[0] + "." + parts[1];
            }
            catch {
            }

            // moko: prepend #define instead of replace in case there is some specific settings stored in playerSetting
            string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android);
            if (_debug)
            {
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_DEBUG;" + defines);
            }
            else
            {
                if (_useobb)
                {
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_OBB;" + defines);
                }
            }

            var cl    = EnvironmentUtils.Get("BUILD_CL", "0");
            var desc  = "Android " + date + " CL: " + cl + "\n";
            var notes = (ArrayList)EB.JSON.Parse(EnvironmentUtils.Get("BUILD_NOTES", "[]"));

            PlayerSettings.bundleVersion         = version + "." + cl;
            PlayerSettings.applicationIdentifier = BuildSettings.BundleIdentifier;
            PlayerSettings.use32BitDisplayBuffer = false;

            WriteVersionFile(version + "." + cl);

            Debug.Log("Desc: " + desc);

            // disable scenes that are the tracks
            var settings = new List <EditorBuildSettingsScene>();
            foreach (var setting in EditorBuildSettings.scenes)
            {
                if (setting.path.Contains("tracks"))
                {
                    setting.enabled = !_useobb;
                }

                if (_debug == false && setting.path.Contains("selector"))
                {
                    setting.enabled = false;
                }

                settings.Add(setting);
            }
            EditorBuildSettings.scenes = settings.ToArray();

            // build bundles
            DisplayProgressBar("Building", "Building Bundles", 0.0f);
            Bundler.BundleOptions bundleOptions = Bundler.BundleOptions.Force | Bundler.BundleOptions.SkipOgg;
            if (_debug || (_useobb == false))
            {
                bundleOptions |= Bundler.BundleOptions.Extended;
            }

            Bundler.BuildAll(BuildSettings.BundlerConfigFolder, bundleOptions);

            // build the player
            var apkPath = Path.Combine(folder, cl + ".apk");

            PlayerSettings.Android.bundleVersionCode = int.Parse(cl);

            if (!_debug)
            {
                PlayerSettings.bundleVersion = BuildSettings.Version;
            }
            else
            {
                PlayerSettings.Android.bundleVersionCode = 1;
            }

            Debug.Log("Building to " + apkPath);

            AndroidUtils.BuildPlayer(apkPath, BuildOptions.None);

            if (!File.Exists(apkPath))
            {
                throw new System.Exception("Failed to build apk!");
            }

            // upload to s3
            //string url = S3Utils.Put( apkPath, string.Format("{0}-{1}-{2}.apk", PlayerSettings.bundleIdentifier, PlayerSettings.bundleVersion, cl) );
            string url = apkPath;

            // send email
            var data = new Hashtable();
            data["cl"]    = cl;
            data["title"] = desc;
            data["url"]   = url;
            data["notes"] = notes;
            data["obb"]   = "";

            if (!_debug && _useobb)
            {
                data["obb"] = BuildOBB();
                UploadApkFiles(apkPath, WWWUtils.Environment.API);
            }

            Email(distributionList, BuildSettings.ProjectName + " - Android Build: " + PlayerSettings.bundleVersion + (_debug ? " DEBUG" : " SUBMISSION"), File.ReadAllText("Assets/Editor/EB.Core.Editor/Build/Email/androidbuild.txt"), data);

            Done();
        }
        catch (System.Exception e)
        {
            Debug.Log("Build Failed: exception: " + e.ToString());
            Failed(e);
        }

        ClearProgressBar();
    }