public static void DecreaseBy(int amount) { currentAmountOfFur -= amount; if (currentAmountOfFur < 0) { int dmg = Math.Abs(currentAmountOfFur); PartyActions.DamageAllPlayers(dmg); currentAmountOfFur = 0; } AmountOFFurChanged?.Invoke(currentAmountOfFur, new EventArgs()); }
public static void DiscardAll() { currentAmountOfFur = 0; AmountOFFurChanged?.Invoke(currentAmountOfFur, new EventArgs()); }
public static void IncreaseBy(int amount) { currentAmountOfFur += amount; AmountOFFurChanged?.Invoke(currentAmountOfFur, new EventArgs()); }