Example #1
0
        /// <summary>
        /// Checks if a given player has permission to build in the region
        /// </summary>
        /// <param name="ply">Player to check permissions with</param>
        /// <returns>Whether the player has permission</returns>
        public bool HasPermissionToBuildInRegion(TSPlayer ply)
        {
            if (!DisableBuild)
            {
                return(true);
            }
            if (!ply.IsLoggedIn)
            {
                if (!ply.HasBeenNaggedAboutLoggingIn)
                {
                    ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red);
                    ply.HasBeenNaggedAboutLoggingIn = true;
                }
                return(false);
            }

            return(ply.HasPermission(Permissions.editregion) || AllowedIDs.Contains(ply.Account.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.Account.Name);
        }
Example #2
0
        /// <summary>
        /// Checks if a given player has permission to build in the region
        /// </summary>
        /// <param name="ply">Player to check permissions with</param>
        /// <returns>Whether the player has permission</returns>
        public bool HasPermissionToBuildInRegion(TSPlayer ply)
        {
            if (!DisableBuild)
            {
                return(true);
            }
            if (!ply.IsLoggedIn)
            {
                if (!ply.HasBeenNaggedAboutLoggingIn)
                {
                    ply.SendMessage("登录后才能使用此被保护的区域.", Color.Red);
                    ply.HasBeenNaggedAboutLoggingIn = true;
                }
                return(false);
            }

            return(ply.HasPermission(Permissions.editregion) || AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name);
        }