Example #1
0
        //This entire constructor is lol.
        public LocalMap(Stream file, Assets assets)
        {
            StreamReader reader = new StreamReader(file);
            string line = reader.ReadLine();

            //Read the dimensions.
            string[] dims = line.Split(' ');
            Width = Convert.ToInt32(dims[0]);
            Height = Convert.ToInt32(dims[1]);
            Depth = Convert.ToInt32(dims[2]);

            tiles = new Tile[Width, Height, Depth];
            createTiles(assets);

            for (int z = 0; z < Depth; ++z)
            {
                if (z != 0)
                {
                    reader.ReadLine();
                }

                for (int y = 0; y < Height; ++y)
                {
                    string[] tileLine = reader.ReadLine().Split(' ');

                    for (int x = 0; x < Width; ++x)
                    {
                        switch (Convert.ToInt32(tileLine[x]))
                        {
                            case 0:
                                tiles[x, y, z].Declaration = basicTile;
                                tiles[x, y, z].IsPassable = false;
                                break;
                            case 1:
                                tiles[x, y, z].Declaration = basicTile;
                                tiles[x, y, z].IsPassable = true;
                                break;
                            case 2:
                                tiles[x, y, z].Declaration = upStair;
                                tiles[x, y, z].IsPassable = true;
                                break;
                            case 3:
                                tiles[x, y, z].Declaration = downStair;
                                tiles[x, y, z].IsPassable = true;
                                break;
                        }
                    }
                }
            }
        }
Example #2
0
        public LocalMap(int w, int h, int d, Assets assets)
        {
            Width = w;
            Height = h;
            Depth = d;

            tiles = new Tile[w, h, d];

            createTiles(assets);

            for (int z = 0; z < d; ++z)
            {
                TileDeclaration decl = (z == 0 ? basicTile : airTile);
                for (int y = 0; y < h; ++y)
                {
                    for (int x = 0; x < w; ++x)
                    {
                        tiles[x, y, z].IsPassable = true;
                        tiles[x, y, z].Declaration = decl;
                    }
                }
            }
        }
 public LocalMapView(Assets assets)
 {
     LocalMap = new LocalMap(128, 128, 32, assets);
 }
Example #4
0
        void createTiles(Assets assets)
        {
            basicTile.Material.Texture = assets.MMGrass;

            upStair.StairType = StairType.Up;
            upStair.Material.Texture = assets.MMGrass;

            downStair.StairType = StairType.Down;
            downStair.Material.Texture = assets.MMGrass;
        }