static void OnAllIdentitiesRequest(ref AllIdentitiesRequestMsg msg, MyNetworkClient sender) { var response = new AllIdentitiesSuccessMsg(); response.Identities = Sync.Players.SaveIdentities(); Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success); }
public void RequestAllIdentities() { var msg = new AllIdentitiesRequestMsg(); msg.ClientSteamId = MySteam.UserId; msg.PlayerSerialId = 0; Sync.Layer.SendMessageToServer(ref msg); }