static void OnAllIdentitiesRequest(ref AllIdentitiesRequestMsg msg, MyNetworkClient sender)
        {
            var response = new AllIdentitiesSuccessMsg();
            response.Identities = Sync.Players.SaveIdentities();

            Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success);
        }
        public void RequestAllIdentities()
        {
            var msg = new AllIdentitiesRequestMsg();
            msg.ClientSteamId = MySteam.UserId;
            msg.PlayerSerialId = 0;

            Sync.Layer.SendMessageToServer(ref msg);
        }