private void InteractableGUI() { serializedObject.Update(); float width = EditorGUIUtility.currentViewWidth / 3f; EditorGUILayout.BeginHorizontal(); int conditionIndex = AllConditionsEditor.TryGetConditionIndex(condition); if (conditionIndex == -1) { conditionIndex = 0; } conditionIndex = EditorGUILayout.Popup(conditionIndex, AllConditionsEditor.AllConditionDescriptions, GUILayout.Width(width)); Condition globalCondition = AllConditionsEditor.TryGetConditionAt(conditionIndex); descriptionProperty.stringValue = globalCondition != null ? globalCondition.description : blankDescription; hashProperty.intValue = Animator.StringToHash(descriptionProperty.stringValue); EditorGUILayout.PropertyField(satisfiedProperty, GUIContent.none, GUILayout.Width(width + toggleOffset)); if (GUILayout.Button("-", GUILayout.Width(conditionButtonWidth))) { conditionsProperty.RemoveFromObjectArray(condition); } EditorGUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); }
public static Condition CreateCondition() { Condition newCondition = CreateInstance <Condition>(); string blankDescription = "No conditions set."; Condition globalCondition = AllConditionsEditor.TryGetConditionAt(0); newCondition.description = globalCondition != null ? globalCondition.description : blankDescription; SetHash(newCondition); return(newCondition); }
protected override void DrawReaction() { if (conditionProperty.objectReferenceValue == null) { conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(0); } int index = AllConditionsEditor.TryGetConditionIndex((Condition)conditionProperty.objectReferenceValue); index = EditorGUILayout.Popup(index, AllConditionsEditor.AllConditionDescriptions); conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(index); EditorGUILayout.PropertyField(satisfiedProperty); }
// Function to Create a NewCondition (Static: it can be Called without an Editor being Instanced) public static Condition CreateCondition() { // Create a new Instance of Condition Condition newCondition = CreateInstance <Condition> (); // Default Description of Condition string blankDescription = "No conditions set."; // Set newConditions Description to First in AllConditions Array Condition globalCondition = AllConditionsEditor.TryGetConditionAt(0); // Set the Description of newCondition (based on if Description exists in Global) newCondition.description = globalCondition != null ? globalCondition.description : blackDescription; // Set the Hash based on newConditions Description SetHash(newCondition); // Return the newCondition return(newCondition); }
// This function is static such that it can be called without an editor being instanced. public static Condition CreateCondition() { // Create a new instance of Condition. Condition newCondition = CreateInstance <Condition>(); string blankDescription = "No conditions set."; // Try and set the new condition's description to the first condition in the AllConditions array. Condition globalCondition = AllConditionsEditor.TryGetConditionAt(0); newCondition.description = globalCondition != null ? globalCondition.description : blankDescription; // Set the hash based on this description. SetHash(newCondition); return(newCondition); }
private void InteractableGUI() { // Pull the information from the target into the serializedObject. serializedObject.Update(); // The width for the Popup, Toggle and remove Button. float width = EditorGUIUtility.currentViewWidth / 3f; EditorGUILayout.BeginHorizontal(); // Find the index for the target based on the AllConditions array. int conditionIndex = AllConditionsEditor.TryGetConditionIndex(condition); // If the target can't be found in the AllConditions array use the first condition. if (conditionIndex == -1) { conditionIndex = 0; } // Set the index based on the user selection of the condition by the user. conditionIndex = EditorGUILayout.Popup(conditionIndex, AllConditionsEditor.AllConditionDescriptions, GUILayout.Width(width)); // Find the equivalent condition in the AllConditions array. Condition globalCondition = AllConditionsEditor.TryGetConditionAt(conditionIndex); // Set the description based on the globalCondition's description. descriptionProperty.stringValue = globalCondition != null ? globalCondition.description : blankDescription; // Set the hash based on the description. hashProperty.intValue = Animator.StringToHash(descriptionProperty.stringValue); // Display the toggle for the satisfied bool. EditorGUILayout.PropertyField(satisfiedProperty, GUIContent.none, GUILayout.Width(width + toggleOffset)); // Display a button with a '-' that when clicked removes the target from the ConditionCollection's conditions array. if (GUILayout.Button("-", GUILayout.Width(conditionButtonWidth))) { conditionsProperty.RemoveFromObjectArray(condition); } EditorGUILayout.EndHorizontal(); // Push all changes made on the serializedObject back to the target. serializedObject.ApplyModifiedProperties(); }
// Display InteractableAsset private void InteractableGUI() { // Update the Serialize Object Properties serializedObject.Update(); //Width of PopUp, Toggle and Remove Button. float width = EditorGUIUtility.currentViewWidth / 3f; // Begin HorizontalBox for Interactable EditorGUILayout.BeginHorizontal(); // Find Index for Target based on AllConditions Array int conditionIndex = AllConditionsEditor.TryGetConditionIndex(condition); // if ConditionIndex was not Found if (conditionIndex == -1) { // Set Index to First in Array conditionIndex = 0; } // Set Index based on User Selection of the Condition (by the user) conditionIndex = EditorGUILayout.Popup(conditionIndex, AllConditionsEditor.AllConditionDescriptions, GUILayout.Width(width)); // Find Condition in AllCondition Array Condition globalCondition = AllConditionsEditor.TryGetConditionAt(conditionIndex); // Set Description based on GlobalConditions Description descriptionProperty.stringValue = globalCondition != null ? globalCondition.description : blackDescription; // Set Hash based on Description hashProperty.intValue = Animator.StringToHash(descriptionProperty.stringValue); // Display Toggle Satisfied Bool EditorGUILayout.PropertyField(satisfiedProperty, GUIContent.none, GUILayout.Width(width + toggleOffset)); // Create Button to Remove Condition from ConditionCollections Array if (GUILayout.Button("-", GUILayout.Width(conditionButtonWidth))) { // Remove Condition from ConditionCollection conditionsProperty.RemoveFromObjectArray(condition); } // End Horizontal IntactableBox EditorGUILayout.EndHorizontal(); // Apply Update Properties to SerializedObject serializedObject.ApplyModifiedProperties(); }
protected override void DrawReaction() { // If no Condition Found if (conditionProperty.objectReferenceValue == null) { // Set to First Condition of AllConditions Array conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(0); } // Get Index of Condition in AllCondition Array int index = AllConditionsEditor.TryGetConditionIndex((Condition)conditionProperty.objectReferenceValue); // Use and Set Index based on PopUp of AllConditions Descriptions index = EditorGUILayout.Popup(index, AllConditionsEditor.AllConditionDescriptions); // Set Condition based on new Index from AllConditions Array conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(index); // Use default Toggle GUI for Satisfied Field EditorGUILayout.PropertyField(satisfiedProperty); }
protected override void DrawReaction() { // If there's isn't a Condition yet, set it to the first Condition from the AllConditions array. if (conditionProperty.objectReferenceValue == null) { conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(0); } // Get the index of the Condition in the AllConditions array. int index = AllConditionsEditor.TryGetConditionIndex((Condition)conditionProperty.objectReferenceValue); // Use and set that index based on a popup of all the descriptions of the Conditions. index = EditorGUILayout.Popup(index, AllConditionsEditor.AllConditionDescriptions); // Set the Condition based on the new index from the AllConditions array. conditionProperty.objectReferenceValue = AllConditionsEditor.TryGetConditionAt(index); // Use default toggle GUI for the satisfied field. EditorGUILayout.PropertyField(satisfiedProperty); }