Example #1
0
    private void editorGUI(bool removeButton)
    {
        EditorGUILayout.BeginVertical(GUI.skin.box);

        EditorGUILayout.BeginHorizontal(EditorStyles.inspectorDefaultMargins);
        // Display the description of the Condition.

        string title = "";

        for (int i = 0; i < condition.description.Length && i < 20; i++)
        {
            title += condition.description[i];
        }

        if (condition.description.Length > title.Length)
        {
            title += "...";
        }

        condition.isExpanded = EditorGUILayout.Foldout(condition.isExpanded, new GUIContent(title), true, EditorStyles.foldout);

        EditorGUI.BeginDisabledGroup(true);
        EditorGUI.indentLevel += 7;
        EditorGUILayout.ToggleLeft("is satisfied?", condition.isSatisfied, GUILayout.MinWidth(0));
        EditorGUI.indentLevel -= 7;
        EditorGUI.EndDisabledGroup();

        EditorGUI.BeginDisabledGroup(Application.isPlaying);

        // Display a button showing a '-' that if clicked removes this Condition from the AllConditions asset.
        if (removeButton && EditorTools.createListButton("-", true, GUILayout.Width(conditionButtonWidth)))
        {
            AllConditionsEditor.RemoveCondition(condition);
        }

        EditorGUI.EndDisabledGroup();

        EditorGUILayout.EndHorizontal();

        if (condition.isExpanded)
        {
            EditorGUI.indentLevel += 1;
            EditorGUILayout.LabelField("Condition Name");
            EditorGUI.indentLevel -= 1;
            EditorGUILayout.BeginHorizontal(EditorStyles.inspectorDefaultMargins);
            condition.description = EditorGUILayout.TextField(condition.description);

            if (GUILayout.Button(" Rename ", GUILayout.ExpandWidth(false)))
            {
                condition = ModifyConditionName(condition);
                // Mark the AllConditions asset as dirty so the editor knows to save changes to it when a project save happens.
                EditorUtility.SetDirty(AllConditions.Instance);
                // Recreate the condition description array with the new added Condition.
                AllConditionsEditor.SetAllConditionDescriptions();
                AssetDatabase.SaveAssets();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
            EditorGUILayout.LabelField("Editor Description");
            condition.editorDescription = EditorGUILayout.TextArea(condition.editorDescription, EditorStyles.textArea, GUILayout.Height(EditorGUIUtility.singleLineHeight * 5));
            EditorGUILayout.EndVertical();
            GUILayout.Space(5);
        }

        EditorGUILayout.EndVertical();
    }